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Blue ground and Lag


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When .25 came out I was playing stock and the game seemed to work fine. Afterwards I decided to install ScanSat and some Stock-like parts. Then this textures glitch appeared, there is also a large amount of lag. Only the KSC ground seems to be affected. I decided to remove the mods but the problem still persists. I then uninstalled KSP and went into the folder (I use Steam) and deleted all the remaining files. I installed the game again and now the problem still persists.

I have a few screenshots of here:2014-10-13_00003_zps937bd4b6.jpg2014-10-13_00004_zps87c215f8.jpg2014-10-13_00001_zpsc3763857.jpg

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I recommend that you not just delete the mod files, but reinstall the game to a clean directory. Some mods leave things laying around even if you think you deleted everything.

If you have already done this, then please provide more details (like a log file) so we can see if something is lingering. I suspect if it was working fine before you installed add-ons, then someting is either left over or corrupt.

Cheers,

-Claw

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So this may be part of the problem:

RAM: 3020

GPU: Intel® HD Graphics Family (690MB)

...

[WRN 13:23:33.969] The image effect ImageEffects Unity3 (TiltShift) has been disabled as it's not supported on the current platform.

[WRN 13:23:33.971] The image effect ImageEffects Unity3 (SunShafts) has been disabled as it's not supported on the current platform.

[WRN 13:23:33.986] The image effect ImageEffects Unity3 (GlobalFog) has been disabled as it's not supported on the current platform.

[WRN 13:23:33.988] The image effect ImageEffects Unity3 (EdgeDetectEffectNormals) has been disabled as it's not supported on the current platform.

[WRN 13:23:33.989] The image effect ImageEffects Unity3 (DepthOfFieldScatter) has been disabled as it's not supported on the current platform.

[WRN 13:23:33.991] The image effect ImageEffects Unity3 (DepthOfField34) has been disabled as it's not supported on the current platform.

[WRN 13:23:33.992] The image effect ImageEffects Unity3 (Crease) has been disabled as it's not supported on the current platform.

I know sometimes KSP/Unity has problems with Intel cards. Also, you only have 3GB of ram. v0.25 seems to be more RAM intensive than previous versions (probably due to the SP+ parts and destructable buildings). Although it's weird that you weren't having this problem till after you installed/uninstalled those mods.

Plus your log says it's running OpenGL, which I don't know if you're doing intentionally or if that's all the Intel cards support. If you are forcing OpenGL for memory reasons, I would recommend turning it off and giving it a try.

I would also recommend starting up and cranking all the graphics options to minmum, especially Texture Quality and probably the light/shadow sliders. Then restart KSP and try playing normally. If that works, go back and tweak up the graphics settings a bit at a time and see how it goes. Using reduced Texture Quality will reduce memory consumption, which could be getting mishandled by OpenGL.

Other than that, maybe Sal or Kasper will be by. They are a bit smarter on the OpenGL/DX3 side of things.

Good luck,

~Claw

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Plus your log says it's running OpenGL, which I don't know if you're doing intentionally or if that's all the Intel cards support. If you are forcing OpenGL for memory reasons, I would recommend turning it off and giving it a try.

Not really a card, but no they do support direct3d. Even the oldest ones support up to D3d 10.1, if I'm not mistaken.

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The OpenGL solution seemed to work. I heard that forcing OpenGL may reduce memory consumption. That's why it was on.

Strange thing is that I could swear that I enabled it before the problem appeared.

I guess I should try different graphic settings and see if there are any other solutions for memory consumption.

Anyway thanks for the assistance.

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I guess I should try different graphic settings and see if there are any other solutions for memory consumption.

Reducing Texture Quality is far and away the easiest stock way to reduce memory consumption. Using OpenGL sometimes compresses textures anyway.

Going from Full to Half on the texture quality saves something around 25-30% I think. So not quite the 50% with OpenGL, but still puts in a dent and the quality loss isn't too bad.

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