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[video] Mün Station Epsilon


boolybooly

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thought you might enjoy this, a mission to put a large stock parts station in orbit around the Mün

the hover at the start is deliberate, a managed drift is the only way to lift off without hitting the gantry!

http://youtu.be/_OLuGzHlgp4

EDIT added HD version upsized from 800x600, if full screen is too fuzzy then try right click 'watch on youtube' then go for the popout.

Having read up on and understood © law now, the music (as attributed) is from Kevin McLeod at incompetech under creative commons license Attribution 3.0 with recommended donation made :D oh and I finally bought fraps.

I think I am going to play the game for a bit now !

OK I have added a 14.4 version of the craft. 14.4 is a troubled release so the craft needs decouplers on the base to lift off and you can expect low FPS until the lift stage is jettisoned. It is a pig to fly! But you can get it up if are very careful about initial throttle setting and steer away from the gantry. I suggest its time to begin steering to orbit at 500m/s but you will be lucky if you make your target vector without corrections, though that is what the second stage is for. Good luck (you\'ll need it)!

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Sure wired2thenet, 'Station 02.craft' below. Its not as bad as it looks, I get about 10+ fps at lift off, but getting it to the launch pad without breaking the engines is tricky. You sometimes have to go via 'restart' once, that usually works. Gets better after you drop the lift stage. In case you need cheering up remember... ;)

Thanks mincespy and Xazas, I am glad you liked it.

EDIT the craft below is the original built for KSPv14.1 and its not stable on launch for later versions, see OP for newer craft.

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Very nice, but unfortunate that you don\'t have anything higher than 480p.

Fair point Cepheus we do now... but it was upsized to 1440x1080 from 800x600 takes, in future I will use full screen capture. The titles and effects have the high res and the gameplay is clearer than 480p but is not native 1440, sorry.

Thanks likk9922.

togfox, I was thinking the same thing... (watch this space)

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Sure wired2thenet, 'Station 02.craft' below. Its not as bad as it looks, I get about 10+ fps at lift off, but getting it to the launch pad without breaking the engines is tricky. You sometimes have to go via 'restart' once, that usually works. Gets better after you drop the lift stage. In case you need cheering up remember... ;)

Thanks mincespy and Xazas, I am glad you liked it.

Thankee! Will take this monstocity baby for a spin tomorrow evening!

I tend to be a gambler ;) wondering if I can land it on the Mun lol!

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Well I am not sure togfox, but importing the 14.1 version the frame rate on the pad was 1 in 14.3 (was 10+ in 14.1)! That is CPU bound, I dont have sandy yet :\'( using a 4x3GHz yorkfield.

I had to shift it to the right a tad to stop the engines breaking, but then when they all (28) fired the ship would not lift off until two tanks were empty, then it was impossible to control at 1fps, so I think its either import conflict, sticky pad problem, or a physics change.

I am working towards a rebuild but will have to beta test all the wrinkles out on the way so may take a while!

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  • 3 months later...

Well I am not sure togfox, but importing the 14.1 version the frame rate on the pad was 1 in 14.3 (was 10+ in 14.1)! That is CPU bound, I dont have sandy yet :\'( using a 4x3GHz yorkfield.

I had to shift it to the right a tad to stop the engines breaking, but then when they all (28) fired the ship would not lift off until two tanks were empty, then it was impossible to control at 1fps, so I think its either import conflict, sticky pad problem, or a physics change.

I am working towards a rebuild but will have to beta test all the wrinkles out on the way so may take a while!

Using 0.16 i basicly tried copying your model (but failed) it\'s really hard to make it nice and round and fit. (I also asked some questions at your youtube channel).

Something in this model causes \'lag\' because i have a dual Xeon Quad core X5450 (8 physical cores + 16gb ram) which can render 3dsmax stuff for a friend nicely but as soon as this model is on the pad 1 core spikes to about 70-90% load (overall 15-20% load) i\'m guessing it\'s not multithreaded? When flying my cpu\'s even clock back to 1980mhz. i don\'t know if it\'s the amount of parts used or the physics that go nuts. Also when trying to \'release stages\' it just goes bonkers. structures like this don\'t work well in 0.16. Same goes for cube/pyramid shapes.

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