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[1.4] In With the New and Old (IWNO) Update 6 -Return of the MK1-2 Pod(and tanks)


SparkyFox

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In With the New and the Old (IWNO)

Does anyone want the old Wing parts and Ailerons and MK1 parts and the Inline SAS Module back?

screenshot21.png

Does your crafts not fly as good as they used to with the new parts?

and would you like them back?

well here is your chance :) enjoy Join our
https://discord.gg/5sHP6eQ
Join our KSP Discord server if you want, We also have the old rocket builders over there too

http://www.curse.com/ksp-mods/kerbal/224774-hawx-in-with-the-new-and-old-mod [update 4]

http://www.curse.com/ksp-mods/kerbal/226225-hawx-in-with-the-new-and-old-mod-update-5 [update 5]

https://www.dropbox.com/s/7yob1bh08jld8uu/IWNO Updated.zip?dl=0 [update 6 Dropbox]

https://drive.google.com/open?id=1xkEUKJIhcQKKfdE5oisfeIiDGmKsc2N0 [update 6 Googledrive]

(Sorry that Update 6 is a dropbox link, twitch merging with curse caused a few issues with my account)

License: All assets were made by Chad Jenkins at SQUAD and retain their original licenses, I do not own them.

I DO NOT OWN THE IDEA OF FUEL WINGS BeautiCode owns the idea, all credit goes to BeautiCode.

image.png

image.pngalbatross.png

MK1.png

MK3.png

MK4.png

{update 6}
jgvuXI2.jpg
 

Eli7SWY.jpg

[update 1 Change Log]

-Added Inline SAS Module

-Updated Readme

[update 2 Change Log]

-Updated Readme

-Added Aeris 3A

-Added Aeris 4A

-Added Albatross 3

-Added Ravenspear MK1

-Added Ravenspear MK3

-Added Ravenspear MK4

[update 3 Change Log]

-Updated Readme

-Intergreted IWNO to the GameData Folder

-Added Flags

[update 4 Change Log]

-Updated Readme

-Udated Licence

-Added Fuel Liquid Fuel Wings

-Added Liquid Fuel Oxygen Wings

[update 5 Change Log][upadated 17th december 2014]

-Updated Readme

-Udated Licence

-Added MK3 Cockpit

-Added MK3 Fuselage

-Added MK3 Adapter

[update 6 Change Log] [updated 6th March 2018]

-Updated Readme

-Udated Licence

-Added MK1-2 Pod+Internals

-Added Rockomax Jump Tank

-Added Rockomax X20-8 Tank

-Added Rockomax X20-16 Tank

-Added Rockomax X20-32 Tank

-Added Size3 Decoupler

-Added decouplerSeparatorTR-2C

-Added decouplerSeparatorTR-18D

-Added decouplerSeparatorTR-XL

-Added decouplerStack2m

-Added decouplerStackTR-2V

-Added decouplerStackTR-18A

 

 

[Questions]

Can I chose what parts I want?

Yes

You can choose what parts you want to add back, all you have to do is copy what you need into the Parts folder inside your main ksp folder

Ailirons1: Standard Control Surface (big rudder as i call it)

deltaWing1: The Delta Wing

Mark1Cockpit1: The MK1 Cockpit

MK1Fuselage1: The MK1 FuseLage ( carrys the liquid fuel )

MK1FuselageStructual1: Structual Fuselage (just the sturctural version that doesnt have the fuel )

smallCtrlSrf1: Small Control Surface ( Small rudder )

SturturalWing1: Long Triangle wing

Wing Conector1: Rectangle Wing

SasModule1: Original Sized Inline SAS Module

Can you add anymore parts?

Yes: What part is it?

Will these parts always work in future updates?

They should: if you have any problems, just tell me

Would these parts count as stock parts?

Yes: They're as stock as you want them to be :wink:

Any Known Bugs?

No: this is shouldnt ever make the game crash or cause any bugs

Do everything in the screenshots come with this

Yes: Everything you see here all comes with IWNO

Can you fix any of my crafts back to the old wings and Mk1 parts?

Yes: I can, Just post your craft here http://forum.kerbalspaceprogram.com/threads/74507-Kerbal-Minds-Corp-Crafts!-HIRING!-TAKING-REQUESTS

Can you merge with my mod?

No: If thats ok, I have a few plans. I would like to add in other stuff in the future to make this mod a little different from its original plan

But: If you would like to merge, feel free to ask me in a PM because I'm starting to take merge requests

Any more questions? :)

Planned Features

-Bonus Parts

-Bonus Internals and cockpit

-Bonus Fuel Tank

Edited by SparkyFox
Update 6
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  • 3 years later...
11 hours ago, SparkyFox said:

Update 6 is out, brought back the old rockomax tanks and pod
(updated by request)

Decuplers have been added

If i'm right, you don't really need for a mod to bring back the pod, you just need to slightly edit its .cfg file, because it is listed as category = none and it needs to be replaced as category = Pods

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4 minutes ago, ndiver said:

If i'm right, you don't really need for a mod to bring back the pod, you just need to slightly edit its .cfg file, because it is listed as category = none and it needs to be replaced as category = Pods

yeah i know, but its to save people the trouble, and for people who don't know how to mess around with configs, so its convenient

plus...who doesn't want 2 free flags :wink:

Edited by SparkyFox
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It's also possible that is part of a depreciation scheme - and that Squad will remove the parts and models entirely at a later date.  (Whereas if they did it now no one would be able to upgrade a save which used that part.)

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3 minutes ago, DStaal said:

It's also possible that is part of a depreciation scheme - and that Squad will remove the parts and models entirely at a later date.  (Whereas if they did it now no one would be able to upgrade a save which used that part.)

which is all the more reason to add it to my mod for the future

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