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Problem with accelerating spin.


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I started having a problem with my new modded KSP once I started launching ships into space. Twice now I've launch a single manned pod into Kerbin Orbit. No problem getting there. Once I'm done though and shut my engines off my final stage gradually starts a roll once thrust is gone... unless I compensate with MechJeb the roll will accelerate up to a maximum and just keep spinning. If I stop the craft from spinning and let go it starts up again.

This is not a "My rocket is uncontrollable" problem. My rockets seem to work fine. I don't know if this is a problem with MechJeb or some other mod incompatibility. I've never experienced this problem before and searching has only turned up threads dealing with uncontrollable rockets. This isn't that. The only way I can describe whats happening is that it seems like once I'm out of the atmosphere my space craft start rotating in one direction, accelerating unless I manual stop it (which is hard) or use MechJeb SSAS kill Rotation.

These are the mods I currently have installed: Blizzy's ToolBar, AntennaRange, Chatterer, DaedlyReentry, DistandObjects, EVE(with Astronomer's Oblivion pack), FASA launch clamps, HGR (HomeGrownRockets), HotRockets, IFILifeSupport, KAS, KerbalJointReinforcement, KSOS, MechJeb2, PlanetShien, Procedural Wings, Procedural Fairings, RasterPropMonitor, RealChutes, SCANsat, SmokeScreen, StockDragFix, StageRecovery, TextureReplacer, and UniversalStorage.

If anyone has seen this bug or knows what causes it, I would be very grateful for any help.

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With all those mods, I wouldn't be surprised if the culprit was among them.

But here's something that happened to me one. I too had a phantom force forcing one of my craft to rotate. I eventually found out that I had input some trim into my original ascent and that it was still there once in orbit.

What have you done so far as far as troubleshooting go?

I'm not familiar with KJR or HGR, however.

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