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0.25 Mobile VTOL base with launch system, The Command beetle mk4


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Command Beetle mk4

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Description:

This mobile base carries its own processing lab with room for all the science equipment you could ever ask for, up to 7 kerbals (2 nerds 4 decoys and a trusted pilot)

it will travel at 20m/s on the muns surface under electric power (Wheels) and comes equipped with emergency landing gear for take off/landing or when you decide to do some sick jumps.

It is also a reliable VTOL, capable of flying without SAS, it burns fuel evenly and the centre of mass does not change, mainly for de orbiting purposes and making sick jumps into insane jumps.

Launch system flight instructions: (Not tested on FAR or NEAR)

On launch you will need to hover over the mk1 cockpit and select "control from here", hit the SAS, throttle up to 90% and launch, do not touch the controls on this first stage just let SAS do all the work here, at around 10,000m throttle up to 100%, you will need to jettison the first stage of lifting rockets at around 12,500 meters, once you start gaining speed again lower your throttle to 90% and bring the nose down to 80 degree on the nav ball, continue at this climb until the next stage is out of fuel at 35,000m IMPORTANT: This third stage has a bug that i am unable to resolve, after staging the rocket will start to take off away from kerbin without you, all you need to do is hit space bar once more and it will go back to normal, make sure you quick save before this stage, sometimes the bug gets fixed, sometimes it does not, new patch and all that jitters.

From here on out there should be no problems you will encounter, this rocket is a bully for delta V, the carrier stage will get you to most destinations.

Landing speeds for the command beetle (Known)

Kerbin: 15m/s vertically

Mun: 30m/s vertically (When jumping along the horizon landing at 40-50m/s is easily doable, takes some skill but doable)

Minmus: 30m/s vertically (you bounce too high if you go any faster down)

Action groups

1 Toggle VTOL Engines

2 Toggle side ladders/ladder lights

3 Toggle interior lights

4 Toggle head lights

(5 and 6 only apply to the carrier stage on the rocket)

5 Toggle nukes

6 Toggle main sail

Download link:

Command beetle mk4 (With launch system) part count 882

http://www./download/oqcg05hh15p2fe9/Command+beetle+mk4+%28with+launch+system%29.craft

Command beetle mk4 part count 694

http://www./download/mjngajp101c80pc/Command+beetle+mk4.craft

Some pictures of the launch system carrying the command beetle to the Mun.

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Love this picture, 20km off the muns surface, notice how much resources i have left in my carrier stage by this point, i did waste fuel using the main sail too.

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After losing the fuel

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To see what it is like on durability while landing watch the video

Feel free to let me know what you think of my work.

Download link:

Command beetle mk4 (With launch system) part count 882

http://www./download/oqcg05hh15p2fe9/Command+beetle+mk4+%28with+launch+system%29.craft

Command beetle mk4 part count 694

http://www./download/mjngajp101c80pc/Command+beetle+mk4.craft

Edited by Roflcopterkklol
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how much missiles can it carry? if over 10 then SOLD

I am sure you could get away with a heck load more than 10 lol, if you really want i can make a variant for combat with plated armour all round tomorrow, just be wear it will be over 1k parts. this version is mainly for science and screwing around with.

If you just want to slap missiles on it feel free to safely chuck at least 30 on it in the mean time, just adjust the VTOL lift using the two Aero spike engines, very easy to get it back on the centre.

Edited by Roflcopterkklol
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