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Allow 4x symmetry on the Rockomax Hub


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I understand why the Rockomax Hub doesn't allow symmetry: it has 4 specific attachment points around it as opposed to being cylindrical. But as it has 4 attachment points, it could be made to allow 4x symmetry. It simply needs its own unique rule defined to allow that and to place the 4 objects properly on the 4 nodes it has. This would save a lot of time and effort building radially-symmetrical objects with the hub at the center, not only in initial mounting but further in design as the objects attached to the nodes had more objects attached to them, radiating outward, or when applying struts to the object. The Not-Rockomax Micronode perhaps could also use the same treatment.

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  • 2 months later...

I also want this. So will many future players. What's the point in that dang node if I can't do anything I want with it. There isn't enough support for building anything other than a long, unstable craft.

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