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and suggestion: get rid of 3D models in parts catalog


maracuja

So what do u think?  

11 members have voted

  1. 1. So what do u think?

    • Worth a try!
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    • Bad idea
      6


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... and replace them with nicely rendered static PNGs.

what I'm sure about - they will look just better and more eye-candy without all this aliasing as we have them now.

and _possibly_ this will end us up with less memory consumation, because it may be that processing hundreds of parts' 3D models is much more consuming that just displaying them as images. (I'm not sure if it actually will tho without going deep into source code and understanding how this particular thing is implemented in this game)...

It is already rolling model in on-hover popup there, why to also roll the button itself? There is no any point at all at having 2 same models rolling together just in 1cm between them - at first it just looks bad, at second - it most likely MAY consumes additional resources which we all want to save.

Leave that one in onhover, but the catalog should be static.

Discuss, people!

Edited by maracuja
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Don't the parts have to be loaded into memory anyhow? Not knowing the framework deeply, I'd suspect that the only extra overhead is in rendering the models when you hover over them. I wouldn't be surprised though if they use a similar mechanism to how they display crafts on- and off-rails.

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