Jump to content

Pulling rocket designs unstable?


Recommended Posts

Hi guys I tiried to make a lander with it main landing engines on the fuel tank above the lander. I tried it on kerbin and as soon as any power was applied it flipped, I tried it on the mun anyway and the same problem occurs. I figured it was just a naff design, but i'm trying the NASA asteroid missions and the spacecraft happens to be a "Puller" and every time the power goes above 10% its flips out.

Tanks in advance

Link to comment
Share on other sites

They shouldn't be unstable, just not as efficient. It's more likely you have a balance issue in there somewhere. Pulling ships need to have perfect symmetry, not just in parts but fuel content too! Equal weight on either side of the craft and equal thrust on either side of the craft. Also the thrust vector needs to be the same, so if your using radial engines, make sure you didn't angle one more than the other (of course symmetry mode fixes that)

Possibilities include mis-aligned engines, misplaced fuel lines (one tank is draining faster than the other, causing a mass issue), and also obstruction of one or more of the engines (items placed below an engine that would fall in it's exaust cause the engine to produce no thrust)

Pulling designs are less fuel efficient than pushing but are necessary for segmented craft that have been docked together as docking ports tend to be flexible and bounce around when pushed.

Edited by Alshain
Link to comment
Share on other sites

Lock the gimbals of engines in puller designs. The engines aren't smart enough to realize they should vector thrust in the opposite direction when placed ahead of the center of mass, so their vectoring causes the ship to become less directionally stable rather than more. Use reaction wheels to control attitude in such designs.

Alshain, why would puller engines be less fuel efficient?

Link to comment
Share on other sites

Thanks for the quick replies, the landing engines were the radial nacelles, there were 4 symetrically placed, I didn't think about locking the gimbaling, I'll try that. Efficiency isn't a problemas I use mechjeb, could it be anything to do with Mechjeb? (haters gona hate)

Link to comment
Share on other sites

Here's a trick to make the "puller" design work for asteroids--attach your fuel tanks to the asteroid, but have your puller engines attached to the tanks by a really flexible connector, like half a dozen FL-5(?) adapters (the little ones) stacked on top of each other, concertina-style. And attach at least a couple of the big SAS units to the engines. This will allow you to direct the engines independently of the fuel tanks and the asteroid, and keep the asteroid on track pretty easily.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...