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End-Game Suggestions: Post Yours!


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I've decided to hold off on modding KSP until we get closer to release. I'm not even playing the game at the moment given the aftermath of 0.25 which meant I'm forced to go for a modded install and my "required" mods are not playing nice with each other. So, there's too many things in flux t the moment to be giving any real attention to KSP. I am planning on doing this and a Kerbal Racng Chapmionship mod once we move towards beta and I get interest back. Let's see what the developers come up with first. :)

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The only end games that make sense for me are :

- After putting some kind of device on each planet and moon, all kerbin system is pulled into the warp where it is devoured by kraken demons (and now I'm sure there is lawyers at my door).

- After a while, we realise that this is just a dream and we wake up at our desk in a small communication company (stanley ? is that you working at squad ?).

- There is no end, end game is when we are too bored to continue playing (or too dead to, because it may take a while).

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My idea of an endgame is a huge network of space stations orbiting the planet, producing ships n stuff.

Basically I want to build an armada of ships and have them patrolling around the system, just cause.

It would be very interesting to implement procedurally generated systems, and maybe (this is just a dream of mine) other lifeforms.

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My idea of an endgame is a satellite network, LOTS of science satellites(Like NASA), 1 space station around all planets and the 3 large Joolian moons, bases on Kerbin's moons, Duna, Ike, Moho, The large Joolian moons(Sorry Bop and Pol, you're not getting any love), Dres, and Eeloo, an aquatic base on Laythe(Laythe be colonized!), at least 1 lander on all planets and moons(Except for Jool and Kerbin, with the Eve lander being deactivated), an impactor crashed into all planets except Kerbin(Including the Sun), and an Eve descent probe(Deactivated).

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