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destroy KSC


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where to start.

what mods can we use? can we use cheats? can use use physics bugs? can we have a longer explanation? can we have multiple launches and dock them, or only one launch? does it have to fly, or can it be on wheels? is there any size requirement? if there's no size requirement, couldn't we could just spawn a huge vehicle that would be bigger than the whole space center, then blow up the buildings from the inside? can we use asteroids? is there a time limit? is there a scoring system? can we use mechjeb? what is the meaning of life?

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where to start.

what mods can we use? can we use cheats? can use use physics bugs? can we have a longer explanation? can we have multiple launches and dock them, or only one launch? does it have to fly, or can it be on wheels? is there any size requirement? if there's no size requirement, couldn't we could just spawn a huge vehicle that would be bigger than the whole space center, then blow up the buildings from the inside? can we use asteroids? is there a time limit? is there a scoring system? can we use mechjeb? what is the meaning of life?

there is no meaning for life. :P but good answer. I suggest if within 48 hours this doesn't get changed it gets taken down

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Try this:

* Stock parts only.

* No debug menu cheats.

* Must leave the ground from the runway or launchpad and not touch it again before impacting KSC.

* No decouplers or other detachable parts: the craft must impact the KSC in a single piece that includes everything it launched with.

That should restrict it to flying impactors rather than missile launchers. You probably also want to put a part-count limit on it (200?) to prevent colony drop tactics.

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Start at the beginning... Define "destroy". If you want every building, runway segment, monument and tiny little gas tank in one launch I'm gonna go ahead and say it's not feasibly possible without launching some kind of missile launcher.

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