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Time warping in orbit around Bop vs Pol


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I did some searches, full disclosure I didn't try terribly hard, so sorry if this is a repeat, but:

Is there some reason why, when you are in orbit around Pol, you can timewarp to whatever degree you want no matter what your altitude is, but then when you head to Bop, the usual rules apply?

I was waiting in orbit around Pol with a node aimed at Bop and I hit the timewarp key repeatedly knowing full well I wasn't going to be able to do much because I was quite low, and to my surprise I almost blew right through the node (many days away) because it let me increase the warp factor to the second highest level. (Probably would have allowed the highest but by then I was frantically stabbing at the unwarp key...)

So having avoided that disaster, I made my sedate transfer to Bop, established a low orbit... and now it won't let me time warp at all because I am below 24,500 m.

I seem to remember having this issue before, but I have never seen it so blatantly as now. Thoughts? (Using 25.0 x64 but I don't think that is the culprit, as I said I think I recall tripping over this before.)

Edited by James_Eh
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This is partially because Bop has ridiculously high areas.

The highest point on Bop is over 21 km above the datum, as a result, the game bans timewarp out to 24.5 km so it doesn't have to worry about working out collisions while you're warping.

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Yah Bop certainly has some work to do to finish crunching up into a better sphere.

I'm somewhat more aghast regarding how high of a timewarp it allowed me above Pol. Seriously I can remember twiddling my thumbs for the better part of an hour because I was waiting for Laythe to rotate underneath my orbit. Why is it carte blanche at Pol?

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Try using Time Control

http://forum.kerbalspaceprogram.com/threads/69363-0-25-Time-Control-9-23-14-v13-2

Sometimes I don't know what I'd do without it. I'm not patient enough to wait for slow time warp limits, and this lets you change them. I love it because I can change the maximum warp to 400000x or 500000x or whatever I want. Makes doing orbital transfers so much faster when you have to get around to the other side of the Sun!

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Try using Time Control

http://forum.kerbalspaceprogram.com/threads/69363-0-25-Time-Control-9-23-14-v13-2

Sometimes I don't know what I'd do without it. I'm not patient enough to wait for slow time warp limits, and this lets you change them. I love it because I can change the maximum warp to 400000x or 500000x or whatever I want. Makes doing orbital transfers so much faster when you have to get around to the other side of the Sun!

Well, erm, OK, at some point maybe I'll look at that mod, but that's really not at all directed at my question. I frankly find the highest warp speed terrifying to use as it is, unless I have >100 days to whatever I need to do...

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My understanding is the timewarp limits are hand-specified, which means Squad can and have put oddities in. I think Pol is one of a couple of bodies that actually has terrain above the 5x warp level, which is Not A Good Thing.

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Well, erm, OK, at some point maybe I'll look at that mod, but that's really not at all directed at my question.

I posted that because you were talking about waiting an hour for a Laythe transfer window (below)

Seriously I can remember twiddling my thumbs for the better part of an hour because I was waiting for Laythe to rotate underneath my orbit.

Was just trying to help you out with such waiting times which aren't necessary with Time Control...

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Gilly always eems the worst to me, although that might be because I frequently want to warp on my way to a landing which can take an age.

My solution for a couple of the problems is Kerbal Alarm clock, it can stop you from accidentally warping past a maneuvre node and by setting an alarm, switching to a craft which is able to do a high warp and waiting for an alarm you can avoid waiting for ages for laythe to rotate. If you are waiting to overfly a particular point as it rotates you are going to have to estimate how long that takes yourself.

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