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Get kerbal physic constants?


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They're all real, albeit rounded, with the exception of g0, which is usually 9.81 but sometimes (in ModuleEngines/ModuleEnginesFX/ModuleRCS) it's 9.82.

Well but where to "get" this number? in the API what class stores the number?

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Well but where to "get" this number? in the API what class stores the number?

The universal G is hardcoded in game so you cannot access that directly. You can still use any celestial body's GravParameter and divide it with the body's mass to acquire the universal G though.

The g value used by engines is available in ModuleEngines/ModuleEnginesFX.g.

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