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Mark 2 to size 2 adapter


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I hope this is a simple question here. I did a search but I can't find a nice way to add the new space plane plus mark 2 parts to size 2 tanks like the large orange ones. Am I missing something or is there a part mod out there that someone can point me to?

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Mark 2 to two small pipe adapter, follow by a two small pipe to one large pipe(size 2) adapter.

(all stock)

Interesting work around!. I'm away from my computer and trying to imagine how that would look like.

is there and non stock solutions. Want to keep my part count down as much as possible

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there's several combinations of adaptors that will do the job, as brainlord has already mentioned. there might be mods out there that have parts for it, I don't know of any though.

Another way to make it more visually pleasing is taking a large to small adaptor, place it on the large tank, then clip the MkII part through the adaptor straight on to the tank.

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how do you folks always come up with such beautiful designs? i mean really, my stuff gets the job done but it always looks nasty.

first, thanks!

Well, I'm a "space artist?"

Drawing spaceships since I was 8, and still do. Many of my Kerbal designs borrow from stuff I drew in the past.

EDIT: Solar panels coming out of wingtips is from a spaceplane I drew when I was 12

Edited by Brainlord Mesomorph
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first, thanks!

Well, I'm a "space artist?"

Drawing spaceships since I was 8, and still do. Many of my Kerbal designs borrow from stuff I drew in the past.

EDIT: Solar panels coming out of wingtips is from a spaceplane I drew when I was 12

I'm liking the air intake array and engine cluster. Awesome ideas

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Use the following combination of parts:

Mk2 Bicoupler

60px-Mk2_Bicoupler.png

VR-200L Stack Bi-Adapter

TVR-200L_Stack_Bi-Adapter.png

= adapter.

Edit: Yeah same as this, I think

Mark 2 to two small pipe adapter, follow by a two small pipe to one large pipe(size 2) adapter.

(all stock)

Might not be pretty though, unless. . . .

how do you folks always come up with such beautiful designs? i mean really, my stuff gets the job done but it always looks nasty.

Embrace some limited part clipping! I don't actually turn it on in the debug menu but but the default editor lets you get away with quite a lot!

If you manically avoid any and all clipping almost everything ends up looking ugly as hell. I don't really consider it cheating, I could make exactly the same craft without any clipping but it would be ugly as sin. . . . why would I want that?

Edited by Bishop149
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That big round thing in the very back of course is a Clamp-o-tron Sr. 2 RAPIERs and 4 turbojets surround it

Only just noticed it's a tail - sitter too! How do you solve the whole pilot getting off the thing after it lands or do you not bother like me?

I've seen some horrible ladder configurations to get round it and some even use a kas winch!

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Only just noticed it's a tail - sitter too! How do you solve the whole pilot getting off the thing after it lands or do you not bother like me?

I've seen some horrible ladder configurations to get round it and some even use a kas winch!

Horrible ladder configuration.

you actually have to extend and retract them in a certain order as he's climbing up into the ship.

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They seem to have fixed that in 0.25

Really? It wasn't mentioned in the changelog though that might not be exhaustive. That would be a big, big deal as not being able to make loops has been a limitation forever. Has fuel flow through inverted multicouplers been fixed too?

I need to do some testing.

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Really? It wasn't mentioned in the changelog though that might not be exhaustive. That would be a big, big deal as not being able to make loops has been a limitation forever. Has fuel flow through inverted multicouplers been fixed too?

I need to do some testing.

Its a little wonky, it seems to work for load-bearing

But when tried to carry 4 space-station components in parallel like that, as soon as I decoupled one docking port, two others became disconnected too,and drifted away, but not the fourth.(?)

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Its a little wonky, it seems to work for load-bearing

But when tried to carry 4 space-station components in parallel like that, as soon as I decoupled one docking port, two others became disconnected too,and drifted away, but not the fourth.(?)

I had a similar problem with some small satellites I wanted to transport up - it turned out they were clipping slightly and when you undock one its collision mesh kicks in and throws it and all the other probes its clipped across the ether!

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Its a little wonky, it seems to work for load-bearing

I just did some testing with a torque rig, it definitely only connects on one of the nodes. That single connection is pretty stiff though, probably enough for most purposes.

Test Rig:

screenshot76.png

Clockwise torque applied:

screenshot77.png

Counterclockwise torque applied:

screenshot78.png

It's attached at the node on the left but not at the one on the right. Look closely at the edge of the right bicoupler node in the last pic.

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I just did some testing with a torque rig, it definitely only connects on one of the nodes. That single connection is pretty stiff though, probably enough for most purposes.

It's attached at the node on the left but not at the one on the right. Look closely at the edge of the right bicoupler node in the last pic.

In 0.24 I tested this too. I connected two bicouplers in a loop and hung a big orange tank from it. (no pics and I don't have .24 anymore) but it hung open, widely, on one side, clearly not connected.

In 0.25 I repeated this test; it hung straight.

so they've made some progress here, re: the OP my spaceplane with those connectors is solid.

but it's obliviously not connected-connected, some kind of work-around; automatic, internal, invisible struts, maybe?

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I haven't looked into it, but this is the second time I have heard speculation that squad has done something about multi connection points.

They might have stiffened the joint, but I highly doubt they've done anything that connects the nodes. The tree structure of the game engine makes fixing something like that a big change. I suspect if they had done something like that, it would be worth a big note on the hypetrain.

Cheers,

-Claw

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