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Question about ModuleDataTransmitter


JoePatrick1

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what do DeployFxModules and ProgressFxModules do?

Might help to know what you want to do, If you wanted a stock game and the Antenna to stay deployed after you transmit data you can use this

@PART[commDish]
{
@[ModuleAnimateGeneric]
{
@name = ModuleAnimateGeneric
!isOneShot = DELETE
}

@MODULE[ModuleDataTransmitter]
{
@name = ModuleDataTransmitter

!DeployFxModules = DELETE
}

}

@PART[mediumDishAntenna]
{
@[ModuleAnimateGeneric,0]
{
@name = ModuleAnimateGeneric
!isOneShot = DELETE
}

@MODULE[ModuleDataTransmitter]
{
@name = ModuleDataTransmitter

!DeployFxModules = DELETE
}

}

@PART[longAntenna]
{
@[ModuleAnimateGeneric]
{
@name = ModuleAnimateGeneric
!isOneShot = DELETE
}

@MODULE[ModuleDataTransmitter]
{
@name = ModuleDataTransmitter

!DeployFxModules = DELETE
}

}

and if your using RT

MODULE
{
name = ModuleRTAntenna
[COLOR="#FF0000"]Mode[COLOR="#0000FF"]0[/COLOR]DishRange = 0 <------ you could change this to like 5000 then you would have 5k retracted
Mode[COLOR="#0000FF"]1[/COLOR]DishRange = 50000000[/COLOR] <------------ Ranges
EnergyCost = 0.82
MaxQ = 6000
DishAngle = 45.0

[COLOR="#FF0000"]DeployFxModules = [COLOR="#0000FF"]0[/COLOR] <------ this tell what range you are using
ProgressFxModules = [COLOR="#0000FF"]1[/COLOR][/COLOR]

TRANSMITTER
{
PacketInterval = 0.3
PacketSize = 2
PacketResourceCost = 15.0
}
}

Edited by Mecripp2
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