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[0.25] Win64 Enabled: NEAR 1.3.10 | FAR 0.14.4 | Real Fuels 8.1 | MFT 5.2.3


Senshi

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I would just like to advise everyone to use OpenGL instead of Linux. Just set one flag in the parameters and you can mod to your heart's content. I have ~65 mods installed, including B9, EVE, KW, the full USI suite, and it still runs around 2GB of ram.

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My nyancat alert was set off - Hello everyone!

@Senshi: There's a program here that uses Mono.Cecil to change all sizeof IntPtr calls to '4', which will likely prevent all 64 bit checks working, the mod will think it always runs on 32bit (unless the mod has written a dynamic assembly in IL, which does not sound likely).

https://github.com/cerebrate/x64-unfixer. I'm unsure if you want to go down that path, but it should certainly work and help you keep up to date with mod releases.

@Furious1964: And some modders do care about 64 bit support (me), so long as the player accepts that Win64 *will* crash more often. If you have a lot of mods the current recommended way is to run 32bit with --force-opengl, it massively cuts KSP's ram usage.

KSP has problems with OpenGL on my system and I can't even run it on my laptop with a Radeon M7670 card.

Edited by Furious1964
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@Dragon: KSP with OpenGL doesn't look nice and is wobbly for me in terms of stability. No shadows is the biggest drawback. But yes, it grants huge memory saving. DX11 is unstable for me, without any graphical benefit. It does have a somewhat reduced memory footprint, though. DX9 runs smooth-ish at 10-12GB memory usage with lots of mod at full texture resolution (no ATM). Stability differs for everyone, apparently, so you have to experiment. Which is why Winx64 is called an experimental and unstable release.

@Furious: RealChute will not come, as explained earlier in the thread. I contacted Chris (author of it), and he is wary due to the "implosion" a few months back. So I won't touch it. A bitchy tone will effectively void any will to help you anyway. Just saying.

If you want Linux-KSP, there are a number of good guides on how to set up a system. A quick search will help you a long way.

@godarklight: I was made aware of the tool to automatically remove x64 checks, but I was asked to not publicize it in the forums, because of a fear that more ignorant people would use it, again causing complaints in the mod threads for "not working after unlocking".

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It's still a good advice to switch if it's unstable. If it's stable for someone in DX9, he's free to ignore advice to try other modes. Those cases seem to be rarer than DX11/Open_GL being more stable, though. Also, when DX11 does work, it has a bonus on cutting down memory usage from DDS textures, which some of the heavier packs (especially RSS-related) tend to use. BTW, how's KJR going? Especially the latter would be nice, it's not as useful as it once was, but still comes in handy with very large rockets in RSS.

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Please stop telling people to "just remove the lock themselves". If it'd be easy for them, they'd have done it already.

I'll update RealFuels on saturday, got lots of work stuff and a staff christmas party to attend...

EDIT: Real Fuels.zip opens fine for me. Might be I have packed it with LZMA, which default windows-internal winzip doesn't like. If you use any kind of proper unpacker (WinRAR, 7zip, Peazip, whatever), it should definitely work.

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Please stop telling people to "just remove the lock themselves". If it'd be easy for them, they'd have done it already.

I'll update RealFuels on saturday, got lots of work stuff and a staff christmas party to attend...

EDIT: Real Fuels.zip opens fine for me. Might be I have packed it with LZMA, which default windows-internal winzip doesn't like. If you use any kind of proper unpacker (WinRAR, 7zip, Peazip, whatever), it should definitely work.

With that advice I switched to Linux and it unpacked just fine. :)

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Please stop telling people to "just remove the lock themselves". If it'd be easy for them, they'd have done it already.

I'll update RealFuels on saturday, got lots of work stuff and a staff christmas party to attend...

EDIT: Real Fuels.zip opens fine for me. Might be I have packed it with LZMA, which default windows-internal winzip doesn't like. If you use any kind of proper unpacker (WinRAR, 7zip, Peazip, whatever), it should definitely work.

Senshi, with all due respect, simply saying people shouldn't try themselves if they think they can is shortsighted. You admitted in the previous page that you cannot unlock all of them (realchutes being the example). So for some mods unlocking yourself for personal use is the only option.

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Only for RealChutes. TBH, I found it's less essential than I thought. Every other locked mod has a license that allows unlocked version to be posted here. Both RSS and KJR have decent licensing. Unlocking plugins requires, among other things, getting a Hotmail account (read: giving your data to M$), and installing a 4GB+ MSVC package (if you have limited internet, this will set you back, possibly a lot) and also, IIRC, Unity (a crappy, overbloated tool that is also 1GB+). You're asking people to download over 5GB of tools to even start. And that's before you factor in time wasted figuring them all out (most people likely won't touch them again. Except when a plugin updates...). Really, it's not an option for many people. Would you be willing to pay money for unlocked plugins? Because that's what happens when you try to download 5GB of data through a limited connection. Not everyone has broadband, despite what many believe.

My advice is, learn to live without RealChutes and download the rest of the mods from here. KJR is the only one that is immediately needed. RSS would be nice, but it's possible to just PM NathanKell about a 64bit build.

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Xamarin Studio (free, oss, no account required) is about 40MB.

You might need to download Mono, but that's unlikely considering it's useless on Windows and already included in Ubuntu. Even if you need to, the installer is about 100MB.

Unity is completely unnecessary to develop plugins.

Please stop complaining about imaginary problems.

Edited by Ippo
Changed wording, added links and sizes
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Nice, an 'offical' version of this. I've actually been using a 64 bit version of NEAR that I cracked myself but I'm reasonably sure I did a crappy job of tinkering with code and recompiling (I'm still learning C#). Replacing my haphazardly broken version with something more professional as we speak.

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Xamarin Studio (free, oss, no account required) is about 40MB.

You might need to download Mono, but that's unlikely considering it's useless on Windows and already included in Ubuntu. Even if you need to, the installer is about 100MB.

Unity is completely unnecessary to develop plugins.

Please stop complaining about imaginary problems.

The only tutorial I found says otherwise (you can easily find it, the author was spamming the link to it whenever the topic of 64bit locks came up). Feel free to make your own if you think you can do better.

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The only tutorial I found says otherwise (you can easily find it, the author was spamming the link to it whenever the topic of 64bit locks came up). Feel free to make your own if you think you can do better.

Why would I? I have no interest whatsoever in making one.

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  • 2 weeks later...
  • 3 weeks later...

I recompiled FerramAerospaceResearch.dll without the win64 deactivation.

You can't find it here.

You have to put it at \GameData\FerramAerospaceResearch\Plugins and erase the old one.

Edited by NathanKell
removed lone dll
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Kakyokuu: please follow the Add-On Posting Rules. All addons posted must include a license in the archive, and furthermore addons that include dlls must also include source or a link to the source used to compile. Bare DLLs violate both these rules. I have not the least doubt you're trying to help, but you do have to follow the rules. :)

It's also worth ruminating on the OP, perhaps--consider the lengths Senshi went to try to prevent this causing problems for ferram4. It'd be right kind of you to do the same.

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  • 4 weeks later...

With 0.9, Win64 stability got even worse. I'll no longer work on offering special win64-enabled versions. And with the news of Win64 being discontinued with KSP 1.0, I see no point in investing any more time or effort.

If you really want to keep going with Win64, use this tool to remove any checks yourself.

EDIT: The better solution is to make a can of good tea and set up a dual-boot Linux x64 to run KSP on. Took me three hours (most of the time spent on downloading Linux Mint and setting up KSP again, actual installation is super fast). Now I can enjoy full res graphic fidelity and run a 7,7GB-in-main-menu KSP-Realism Overhaul smoothly with all the kinks and kicks I could ever ask for.

Edited by Senshi
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  • 3 weeks later...
  • 2 months later...

Hi guys. I know its a touchy subject, but I'm with other people in that win64 ksp is my only solution. Linux dual boot is too inconveniant as my gamming pc is my movie pc. I do everything at once.

Anyway, I tried the unfixer tool to change to .dlls and I'm getting crashes for real fuels and FAR. I know the ones posted in the OP are incompatible with .90. I'm using v0.90 x64 KSP.

Anyone mind sending me a link to their working .dll for FAR and Real Fuels for version v0,90?Thanks!

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