jake9039 Posted November 1, 2014 Share Posted November 1, 2014 (edited) being a noob, I thought, "how should I get to the mun asap?" this challenge was born.the scoring is based on the number of days.{[-1*(number of days)+500]*(number of science points)+#of tech teirs unlocked}/(slider value from a new .25 game/10)=total scorethis is only in science mode with any slider set value(for science gains in start a new game)higher the score, the betterno cheats,mechjeb and autopilot allowedother mods allowed:FAR,kwrocketry,infernal roboticksother mods that help but are not op are ok(if not sure than pm me)you have to Land AND return, only one launchscoreboard:1.2.3.4.5.6.7.8.9.10. Edited November 1, 2014 by jake9039 clarifying rules and adding scoreboard Link to comment Share on other sites More sharing options...
zhollett Posted November 1, 2014 Share Posted November 1, 2014 (edited) Ok, re-read your post.Couple of questions.Lines of tech unlocked being the vertical lines i take it? (because there are lines attaching each tech to the next tier)Whats the "slider value"Is lower score better?Also, you'll need a leader board. Edited November 1, 2014 by zhollett re-re-reading and questions. Link to comment Share on other sites More sharing options...
jake9039 Posted November 1, 2014 Author Share Posted November 1, 2014 clarified the rules a bit. thank you Link to comment Share on other sites More sharing options...
Pds314 Posted November 3, 2014 Share Posted November 3, 2014 I thought I remembered someone getting to the Mun and back by the end of Kerbal Day 4, i.e. less than 24 hours. Link to comment Share on other sites More sharing options...
jake9039 Posted November 5, 2014 Author Share Posted November 5, 2014 if a mod could please close this thread,challenge canceled Link to comment Share on other sites More sharing options...
SRV Ron Posted November 5, 2014 Share Posted November 5, 2014 While it is possible to land and return using tier zero parts, a better challenge would be requiring specific parts on your lander, such as a landing can, Ox Stat panels, Too Hot thermometer, Gravity meter. No parts mods allowed. Then, it becomes a challenge in Career just how quickly you can unlock the required tech to fulfill the mission. Set up scoring for cost of lander along with number of hours in the Career clock required to complete the landing and safe return.You could do categories for Science only, easy, normal, hard, and custom with specific value settings. Link to comment Share on other sites More sharing options...
sal_vager Posted November 5, 2014 Share Posted November 5, 2014 Closed by request of jake9039. Link to comment Share on other sites More sharing options...
Recommended Posts