AlphaAsh Posted November 10, 2014 Share Posted November 10, 2014 Ahh yes. I remember you mentioned that a while back. What is the script called?Simple Mesh Combine. It's by Unluck Software. Cost very little and totally worth it. Link to comment Share on other sites More sharing options...
Mekan1k Posted November 11, 2014 Share Posted November 11, 2014 Well, it hasn't been tested, and I will change it if I feel it isn't satisfactory.Very sick this weekend so progress has been slowed. New pictures showing me sort out my highway models, and textures were added. A few of AlphaAsh's Kerbin Side buildings being used. Hmmm... I need an air terminal. You can now see the sheer size of the aerospace port.http://i.imgur.com/XzmeLci.pnghttp://i.imgur.com/m9UhdVq.pngWow. Just... Just Wow. Link to comment Share on other sites More sharing options...
Eskandare Posted November 19, 2014 Author Share Posted November 19, 2014 (edited) Been busy on two other mods and updating the carrier for Kerbin Side Oceania. I haven't abandoned this mod. There is a lot I'm making and actually drawing on paper what I plan to build. I'm hoping it will stun all those who see the completed infrastructure. Kerbin Side Oceania Extras tie into Jool City's development. Eve Ville, Moho, and Duna will follow once Jool City is finished and plots are ready for those who want to add to the project. Edited November 19, 2014 by Eskandare Link to comment Share on other sites More sharing options...
Tw1 Posted November 19, 2014 Share Posted November 19, 2014 Well, it hasn't been tested, and I will change it if I feel it isn't satisfactory.http://i.imgur.com/XzmeLci.pnghttp://i.imgur.com/m9UhdVq.pngTesting will show if it works in game, it's just that this device is a little ridiculous if this is a regular airport. As a rule, roads tend to be a max of about 1 in 6. (grassy slopes 1 in 4, ramps about 14, ) Link to comment Share on other sites More sharing options...
MedwedianPresident Posted December 1, 2014 Share Posted December 1, 2014 Can you make a City called Medwed? It is for my fictional Country, if you want to make it, then I will show on the map where it has to be located. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted December 1, 2014 Share Posted December 1, 2014 Can you make a City called Medwed? It is for my fictional Country, if you want to make it, then I will show on the map where it has to be located. Link to comment Share on other sites More sharing options...
comham Posted December 1, 2014 Share Posted December 1, 2014 I'll help with medwed, so long as you don't mind every building being 1960s budget red brick brutalism. Or if you have some sketches for the other buildings, Link to comment Share on other sites More sharing options...
Justin Kerbice Posted December 1, 2014 Share Posted December 1, 2014 To Eskandare and any other people interested by the idea: I thought it would be also good for motivated builders to only create layout of various style (see below) and let them empty and also free to use elsewhere. So people can just add a building to an empty place and upload there stuff to some common repository (github could be use as helper for that), and a "build" could be even created more or less automatically every x days/every accepted pull request.Layout style: from village (random spots of random shapes with a lot's of space between) to megalopolis (New York style: a grid of street with various sized rectangular spots to fill).For the sake of KSP and memory, spot shapes should be only rectangles.This could lead to the exact same behaviour on how real cities grows by themselves, without too much restrictive central soviet-style bureaucracy . Link to comment Share on other sites More sharing options...
comham Posted December 1, 2014 Share Posted December 1, 2014 Possible handy guideline/list: a city must have a minimum ofA town hall or other central governing structure4 residences (may be identical)An economic structure eg a market or a factoryA sign somewhere stating the city name (can be on one of the other buildings)They don't have to be realistic sizes or anything, I'd love it if kerbin was dotted with dozens of little town dioramas like this, and 3 unique buildings is a nice low bar to entry. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted December 1, 2014 Share Posted December 1, 2014 http://i.imgur.com/ypE4iml.pngI'll help with medwed, so long as you don't mind every building being 1960s budget red brick brutalism. Or if you have some sketches for the other buildings,Starting a new thread with closer information about Medwed and the rest of my fictional country.http://forum.kerbalspaceprogram.com/newthread.php?do=newthread&f=37 Link to comment Share on other sites More sharing options...
Eskandare Posted December 5, 2014 Author Share Posted December 5, 2014 Possible handy guideline/list: a city must have a minimum ofA town hall or other central governing structure4 residences (may be identical)An economic structure eg a market or a factoryA sign somewhere stating the city name (can be on one of the other buildings)They don't have to be realistic sizes or anything, I'd love it if kerbin was dotted with dozens of little town dioramas like this, and 3 unique buildings is a nice low bar to entry.Currently I have an infrastructure, a large port. A ridiculously large airport. I'm currently trying to find an optimum location to "break ground." Although yesterday, while playing KSP I saw a fantastic location for a new base for Kerbin Side. Also I'm playing with the idea of building a space elevator. Link to comment Share on other sites More sharing options...
Eskandare Posted December 5, 2014 Author Share Posted December 5, 2014 http://i.imgur.com/ypE4iml.pngI'll help with medwed, so long as you don't mind every building being 1960s budget red brick brutalism. Or if you have some sketches for the other buildings,You could just as easily make your own city. Jool City and all other future cities use the Kerbal Konstructs mod by medsouz and AlphaAsh. Link to comment Share on other sites More sharing options...
Kerbart Posted December 5, 2014 Share Posted December 5, 2014 Nothing is impossible for the man who doesn't have to do it himself, my father always said. In POV-ray there are some scripts to procedurally generate cities.I'm not saying that the building should be generated procedurally in game, that would probably require too much calculation power. But why not divide the cities in city blocks, have people deliver content on a per-block basis like Kerbin City, and have the rest filled in procedurally? It gives you large cities right from the get go, and better quality content as people fill it in, which is more attractive to do as you're not creating a building in an empty block, but rather improving the existing city.Just throwing this in the air here. By all means shoot it down if it's stupid, I won't be insulted. Link to comment Share on other sites More sharing options...
comham Posted December 6, 2014 Share Posted December 6, 2014 You could just as easily make your own city. Jool City and all other future cities use the Kerbal Konstructs mod by medsouz and AlphaAsh.Yeah, I've been working on my own stuff too, I just find it helpful for someone to tell me what to do, it should hopefully stop me drifting off and doing other stuff and make a coherent whole. Link to comment Share on other sites More sharing options...
Eskandare Posted December 28, 2014 Author Share Posted December 28, 2014 Holidays are almost over and I'll be able to get back to this project. New things are coming:- Two new bases for Kerbin Side, look out for them in the Kerbin Side thread. (Link in my signature)- Making Moho City including a Kerbalized version of red square (going to be called red hexagon) and a Kerbal version of St. Basil the Blessed (called Great Kerman the Blast) and more lots for building buildings.- Jool City getting a model rework and be open for release. (The ramp wasn't working out. I'll be removing it and revisiting it at a later date.) Link to comment Share on other sites More sharing options...
sashan Posted December 28, 2014 Share Posted December 28, 2014 As for JIA airport - cut the top one third of a ramp off. Kerbals are crazy, but not that crazy. Plus would be nearly darn impossible to traverse it. Link to comment Share on other sites More sharing options...
JaffaFediration Posted December 28, 2014 Share Posted December 28, 2014 http://i.imgur.com/19XxLZE.pngStarting a new thread with closer information about Medwed and the rest of my fictional country.http://forum.kerbalspaceprogram.com/newthread.php?do=newthread&f=37 Hooray for fictional places and countries on Kerbin, glory to the United Jaffa Cake Fediration! http://imgur.com/H8Zuw2K Link to comment Share on other sites More sharing options...
Eskandare Posted December 29, 2014 Author Share Posted December 29, 2014 As for JIA airport - cut the top one third of a ramp off. Kerbals are crazy, but not that crazy. Plus would be nearly darn impossible to traverse it.I'll be sure to re build the ramp with a more shallow curve and ramp end. Link to comment Share on other sites More sharing options...
Mekan1k Posted February 2, 2015 Share Posted February 2, 2015 Any releases ready for testing? Link to comment Share on other sites More sharing options...
Eskandare Posted February 2, 2015 Author Share Posted February 2, 2015 Any releases ready for testing?I'm doing a rework on a few things. Couple of new tests are found in the two new bases for Kerbin Side. Please note even though it appears I live on the forums I do, in fact, have a personal life and a fairly demanding job. I am still working on this project. I should have something soon for 1.0. Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted February 5, 2015 Share Posted February 5, 2015 I should have something soon for 1.0.YES!! 10chr- - - Updated - - -Will the be moving cars? (Is it possible to do moving planes too?) Link to comment Share on other sites More sharing options...
Ohm Machre Posted April 1, 2015 Share Posted April 1, 2015 Partly a bump, partly an interest check, partly a tracking comment so I can watch this thread for further anything. :3 Link to comment Share on other sites More sharing options...
NasaSpace101 Posted April 9, 2015 Share Posted April 9, 2015 Ugh, is this mod dead? I'd really like to know. Thanks in advance. Link to comment Share on other sites More sharing options...
Solarspaceprobe Posted April 16, 2015 Share Posted April 16, 2015 What I really want? Destroyable buildings/military bases for war series. Link to comment Share on other sites More sharing options...
Eskandare Posted May 14, 2015 Author Share Posted May 14, 2015 Ugh, is this mod dead? I'd really like to know. Thanks in advance.No it's not dead, thank you for asking. I have been very busy in RL and had paused until 1.0 was released. I'm back to working on this mod and updating my other mods. Link to comment Share on other sites More sharing options...
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