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Predict electric chage generation


tomf

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What is the best way to predict the powere generation of a craft that is unloaded?

I want to model a part that continuously uses electicity while a vessel in not loaded. At the point when it is loaded again I can say how much powere my part would have used in the intervening time but I can't say how much powere would have ben generated.

I want to have a figure for the average net rate of power consumption/generation, and then I can add or remove the required amount of power from the craft.

Does anyone have any good ideas?

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What is the best way to predict the powere generation of a craft that is unloaded?

I want to model a part that continuously uses electicity while a vessel in not loaded. At the point when it is loaded again I can say how much powere my part would have used in the intervening time but I can't say how much powere would have ben generated.

I want to have a figure for the average net rate of power consumption/generation, and then I can add or remove the required amount of power from the craft.

Does anyone have any good ideas?

I have kinda just developed a feel over the years and tend to just clip a couple extra RTGs into a fuel tank somewhere to be on the safe side.

However a mod that displayed ship energy requirements and current charge in and out of sunlight that would be amazing.

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I have kinda just developed a feel over the years and tend to just clip a couple extra RTGs into a fuel tank somewhere to be on the safe side.

However a mod that displayed ship energy requirements and current charge in and out of sunlight that would be amazing.

Fusebox

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I'm not looking for a plugin that calculate the electicity usage.

I want to write a plugin that is able to make an estimate of how much electicity a vessel generates between the time that it is unloaded when we switch away from it and the time when it is next loaded.

The best idea I can come up with is to at the unload point find all the solar pannel and RTG parts, find their maximum generation at the current distance from the sun and assume that in the long term they will generate a set percentage of that.

The problems with this are

That it wouldn't be able to deal with unknown electricity generating parts

It would only crudely take into account times when the craft is in shadow

it wouldn't take into account orientation of the craft and the layout of solar panels

it wouldn't take into account varying distances from the sun.

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I'm not looking for a plugin that calculate the electicity usage.

I want to write a plugin that is able to make an estimate of how much electicity a vessel generates between the time that it is unloaded when we switch away from it and the time when it is next loaded.

The best idea I can come up with is to at the unload point find all the solar pannel and RTG parts, find their maximum generation at the current distance from the sun and assume that in the long term they will generate a set percentage of that.

The problems with this are

That it wouldn't be able to deal with unknown electricity generating parts

It would only crudely take into account times when the craft is in shadow

it wouldn't take into account orientation of the craft and the layout of solar panels

it wouldn't take into account varying distances from the sun.

Check protoVessel and protoPart.

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