Jump to content

bazz

Members
  • Posts

    114
  • Joined

  • Last visited

Everything posted by bazz

  1. This looks really cool hope progress with this goes well as this would be a welcome addition at my KSC.
  2. Just wanted to say wow cool mod will be watching this one.
  3. I dig this and like the idea of boat parts as well. Your parts fit well with stock too, a vtol engine section would be cool.
  4. Hi Angel-125 Thanks for your awesome mod been using it for a while now. Just tried the 1.2 pre version and I have an issue. I have tried completley deleting community resource tools and wildblue folders and reinstalled. I am going to try a clean KSP install however I thought you might want to see this... 0% resources on scanner after performing orbital survey Error in console is as follows... MapView.get_mapisEnabled Exception: missingmethodexception: method not found Mods I am using... -USI Konstruction -KerbalReusabilityExpansion -Hyperedit -KIS/KAS -Tweakscale -Pathfinder (All latest 1.2 pre versions) I am guessing one of these is not playing nice. Also I have just noticed the science lab cannot be stored in KIS containers all the other PF parts can be stored just not the science lab.
  5. I am not sure if this is a bug or something I am doing wrong (1.2 Pre). I have built a simple ship with a vista engine, nuclear reactor, and thermal electric generator, used the thermal helper to make sure it has enough radiators, added the computer asas thingy as that looked important. When I launch the craft whatever I do all the electric charge drains from the ship and when I click on the reactor control window button the window pops up but it is blank with no controls. The engine works but only produces a 70kn on a touch of throttle, any more throttle and it cuts out. I am reading through the guides for this mod but I can't find anything to do with a blank reactor control window or why the reactors wont start.
  6. Maybe try to recreate this bug with a bone stock install? It may be a KSP bug which you can report for Squad to fix.
  7. Just tried this mod out in 1.1 when i put the little big foot landing legs or wheels down the craft flies into the air and explosions occur as a result.
  8. It would be cool to have a group of hull parts for use with your planned command pods with a focus on logistics.
  9. There are already hull sections that conform to the cavity a crew compartment variant could easily be created to link the main command pod to the bridge and can also be used to create flat floors. A fuel tank variant would be cool too.
  10. I have tried that but it flings the whole lot into the air regardless of warp and attach status. The slabs also explode when not attached with the tinyest nudge from a Kerbal.
  11. I am finding that the new 3.75m experimental muncrete slabs are suffering from the bounce on load bug. I built a large base on a 5x15 muncrete patio. When I flew in with some more supplies the hole thing kicked like a wave flinging the entire base and a couple of kerbals on the patio about 500m into the air and exploding a few of the slabs. I am using Kerbal Joint Reinforcement if that helps.
  12. Awesome thanks for the reply!
  13. Nice will there be a rear ramp / cargo bay?
  14. Cool I have been using the pathfinder rover parts with KIS the jack part is helpful as a base to assemble. Any plans to make parts for the MAV lander?
  15. Was there a delivery system for the rover in the film? I can't remember seeing one.
  16. Awesome mod digging it so very much. One tiny bit of constructive chritisim would be the ship core pod impact tolerance speed is a bit weak 14m/s for such a beefy looking pod.
  17. Some KIS skis would be awesome for polar expeditions and then I can open my ski resort on minimus!
  18. Praise: Nice work dude I love how your parts look. Bug report: Landing legs are only working on the pod all the other parts have the legs deployed and they will not retract either in game or in the editor. Part requests: A lift and forward propulsion system that matches the aesthetic would be nice, perhaps a modified version of the end plate adapter would be good for lift engines? A shorter version of the pod without all the gubbins in the aft would also be nice.
  19. Seen this suggested so many times so cool to see it being done. This would be great with near future space station parts!
  20. I like this idea a lot modular command pods you can kit out according to the mission requirements. 4. Is there any rule of thumb for how much space nitrogen tanks, oxygen tanks, helium tanks for pressurizing the RCS system, etc. take up outside the pressure vessel? Volume of Compressed Gas in a Cylinder To find the volume of gas available from a compressed gas cylinder, we apply the Ideal Gas Law (PV = nRT). In a high-pressure cylinder, the volume will be affected by the content's compressibility factor Z (PV = ZnRT). For example, an AL cylinder of pure helium may contain 134 cu. ft. of gas while the same cylinder of pure air may contain 144 cu. ft. under the same conditions. For these practical calculations, however, we assume ideal gas behavior for simplicity. The Ideal Gas Law PV = nRT Where: P is pressure V is volume n is the number of moles R is the gas constant T is the absolute temperature When the temperature is kept constant, we can derive the equation: P(1) x V(1) = P(2) x V(2) Where: P(1) is the pressure of the compressed gas in the cylinder (psi) V(1) is the internal volume of the cylinder, often referred to as water volume (liter)* P(2) is the atmospheric pressure (1 atm - 14.7 psi) V(2) is the volume of gas at pressure P (2) (liter) For example, an AL sized cylinder is filled with nitrogen at 2000 psi. What is the gas volume of nitrogen from the cylinder? P(1) is 2000 psi V(1) is the internal volume of AL cylinder 29.5 liter* P(2) is 14.7 psi V(2) is the unknown volume of gas Solving the equation above for V(2) gives: V(2) = [p(1) x V(1)]/P(2) = (2000 psi x 29.5 liters)/14.7 psi = 4013 liters (approximately 140 cu. ft.) *The water volume of the high-pressure cylinders can be found on this site under the Cylinder Specs and Packaging section. http://www.alspecialtygases.com/volume_of_gas_in_a_cylinder.aspx Also this...
  21. Cool mod a standardised texture for all the fuel tanks would be nice they are all over the place. I hate the textures for the medium 1.25 tank and the smaller 2.5 tanks they just don't fit right.
  22. Would it help if the drill and the refinery were two separate crafts?
×
×
  • Create New...