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Ship wobbles to smithereens when switching to it from the Tracking screen


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Hey Guys,

I was doing a Munar flyby mission, and I had just finished executing the maneuver that would bring the ship back to Kerbin. As I was time-warping to the SOI change, the game crashed. When I restarted the game, I went to the tracking screen and selected the ship. When the ship appeared after loading, it quickly wobbled to smithereens, with the only surviving part, the Mk2 cockpit that Jeb was in, endless spinning out of control at a ridiculous speed. I figured it was a Kraken.

I launched a rescue mission, rescuing Jeb, and then got into a free return orbit back to Kerbin. I had to leave at that point, so I ended the game, and I would finish it later. When I started the game up again, and went to the Tracking screen, selecting the ship, when it loaded, it did the same exact thing the other one did.

The only thing I slightly suspect might have something to do with it is that both ships were equipted with one of those Vanguard parachute boxes. Not the part that allows Kerbals to eject with a parachute when hitting abort, but the actual box of parachutes that you stick on the outside of a ship. On the first mission, while Jeb was EVA, I had him grab a parachute out of the box, in case anything should go pear-shaped later on. But I'm just spitballing, here.

Running KSP 0.23 (yeah, yeah, I know...why? Don't you worry about that. I have my reasons...)

modded

Win 7

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Running KSP 0.23 (yeah, yeah, I know...why? Don't you worry about that. I have my reasons...)

modded

Win 7

Well, because of this I doubt that many people will be able to give you much help and you not following the instructions in the sticky "How to get support" thread will mean that even fewer will bother trying...

A full list of your mods (with versions), an output_log.txt and probably also a copy of a save that can reliably reproduce the problem will probably be required...

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Well, because of this I doubt that many people will be able to give you much help and you not following the instructions in the sticky "How to get support" thread will mean that even fewer will bother trying...

A full list of your mods (with versions), an output_log.txt and probably also a copy of a save that can reliably reproduce the problem will probably be required...

Well, I figured that before I spend an hour working up that giant list of mods, I would just see if this was a common problem and someone might say, "Oh yeah, we see this all the time when you [fill in the blank]". I've been playing with this mod combo for a few months now, and this has never happened to me before. If that turns out not to be the case, I will be happy to provide everything the sticky requires.

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