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.25 Updated F-14ish craft


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.25 is here and finally my updated F-14ish craft is too. Also wanted to try out the Kronal Vessel Viewer

1 mod was harmed during the making of this craft Magic Smoke Industries - Infernal Robotics

if someone can cast magic to make a pure stock f-14 with variable geometry I'd tip whatever hat I'm wearing to you.

the craft doesn't "need" the swing wings until it comes time to land on a short runway such as a carrier.

This F-14 may not be FAR compatible but definitely NEAR compatible, as FAR destroys the swing wing motors.

4 basic jet engines and 4 RTGs clipped for COM/Fuel balance, though having the extra power is neat i suppose. Balanced so well i made a VTOL version for giggles *pics included in gallery because it wouldn't have happened without them*.

2 cockpits clipped to a strut for the overall look of the craft.

.25 took away some of the control surfaces I used so coming up with a new wing after so long was sorta painful. I'm still hunting for a better suited wing.

for now i put a few disabled control surfaces on a basic wing. *enabling control surfaces also enables flappy bird, no way around that*

Danger Zone.

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.25 is here and finally my updated F-14ish craft is too. Also wanted to try out the Kronal Vessel Viewer

1 mod was harmed during the making of this craft Magic Smoke Industries - Infernal Robotics

if someone can cast magic to make a pure stock f-14 with variable geometry I'd tip whatever hat I'm wearing to you.

the craft doesn't "need" the swing wings until it comes time to land on a short runway such as a carrier.

This F-14 may not be FAR compatible but definitely NEAR compatible, as FAR destroys the swing wing motors.

4 basic jet engines and 4 RTGs clipped for COM/Fuel balance, though having the extra power is neat i suppose. Balanced so well i made a VTOL version for giggles *pics included in gallery because it wouldn't have happened without them*.

2 cockpits clipped to a strut for the overall look of the craft.

.25 took away some of the control surfaces I used so coming up with a new wing after so long was sorta painful. I'm still hunting for a better suited wing.

for now i put a few disabled control surfaces on a basic wing. *enabling control surfaces also enables flappy bird, no way around that*

Danger Zone.

http://imgur.com/a/FQyuN

I do love the design, great work on it.

But I am sure it will work in FAR, just have to watch that dynamic pressure. I built a swing wing design a while ago losely based on the Mig-23 design.

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if someone can cast magic to make a pure stock f-14 with variable geometry I'd tip whatever hat I'm wearing to you.

This might actually be possible to do. A couple of months ago I did experiment with a variable geometry wing aircraft (The XNAFA-9) which used a system which copied that of the working cargo bay on the below thread to allow its wings to change in sweep (and move forward or backwards a bit)

http://forum.kerbalspaceprogram.com/threads/92798-K-29B-bomber-Y-38-fighter-%28stock-props%29?highlight=y-38

The test program was a complete failure though. The wings were completely unstable, and had to be kept in the forward position just because it was slightly more stable there. They were way too floppy, as in the wings were slanting themselves upwards in kind of a shallow V (which they weren't supposed to be doing, it was glitching through some pieces attached to the fuselage) and sometimes deciding to completely rotate around into the fuselage, either damaging or destroying the wings, and, at least one time, the middle of the fuselage (the only fatality in the program if "revert flight" didn't exist). Using landing gear on the top and bottom of the wings to stabilize them actually worsened the problem. And the wings only rotated 10 or 15 degrees or something. I didn't get any pictures of it before .25 came out and ruined it, but I can show the ruined version and inner mechanism to prove it at least existed (or as much as something can on the computer).

5yCM4GD.jpg

CB5Jizv.jpg

The inner mechanism to sweep the wings:

ZLaGdNi.jpg

Point is that variable wing aircraft may be a possibility if in the hands of someone better at the game than me. If the wings can be stabilized in some manner to not start bending upwards or suddenly doing a 360 through the fuselage, then your variable wing tomcat may be able to be built. Or you could detach the wings but use built in hinges to allow them to rotate, and then some pushing and pulling mechanism to allow them to rotate. But both options do seem heavy and bulky, so I'm guessing that really the only uses for variable geometry aircraft would be for aesthetics, aircraft which need to shift their center of life, or for aircraft in FAR or NEAR.

Quick afterthought: If you want more than the 10 degrees my wing was shifting, you could try using two of the mechanisms, one to sweep it the first 10 or 15 degrees and a second one to do it again.

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