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Further implementing the difficulty scale


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So i've seen how the new difficulty system can change monetary gains etc, and its great. But i was thinking it could be pushed further:

For example, Launching one probe to the moon wont make a space agency famous. Not launching anything will cause them to disappear into the history books. So, perhaps making it more difficult to gain rep at first? Maybe if you don't launch any missions for a while your reputation drops? (no more focusing for 5 years on one mission. want to meet that transfer window? Plan accordingly)

Also, when you launch a mission it can be dedicated to one or many contracts, and some contracts cannot be completed without first declaring that a mission is for that contract. If the mission fails the first time, so do the rewards if you complete it next try.

What do others think?

Edited by AlphaSpartan
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