Farex Posted November 10, 2014 Share Posted November 10, 2014 (edited) Hello Community,I am currently using the latest update of KerbalAlarmClock (Date: 10. November 2014) on Windows 7 64bit, using the 32bit exe of KSP. KSPVersion is the current 0.25 release.Other Mods: Texture Replacer; Docking Struts (real antique but works since 0.22 without problems whatsoever).I don't know wich log to post, KerbalAlarmClock is having so many different ones. :/My Problem: I am in the space center watching the solar system, tracking asteroids and things, waiting at maximum time acceleration. Then, an alarm gets off. I choose "Jump to ship" so it does. After loading, the ship is either a) destroyed and the last surviving part is accelerating endless out of the kerbol system or I just get a blackscreen with all instruments indicating "N/A", this includes of course the altitude and current speed. This way I lost 4 ships last night and I'm currently highly frustrated. I could reproduce the error, but sometimes I wasn't using the alarms but going directly to the ships which had an alarm set, but they vanished too.Reproduce:1. Get a ship to Orbit and set a maneuver node for in a few days.2. Set an alarm for this node.3. Leave the ship and go to the space center.4. Time Warp at max until alarm comes in.5. Jump to ship using the alarm while you are in space center.6. Feel resentment.Any suggestions? Of course I will deinstall the KerbalAlarmClock for now.Greetings! Edited November 10, 2014 by Farex Link to comment Share on other sites More sharing options...
Master Tao Posted November 10, 2014 Share Posted November 10, 2014 There's really only one log we're looking for: the output log. Find it by reading this post. We'll also need a full list of mods and their versions.It's also possible Docking Struts is interfering with KAC. You could try replacing it with Quantum Struts Continued (currently only maintained) or Active Struts (actively developed). Both are KAS compatible, so you can move the struts around during EVA. Link to comment Share on other sites More sharing options...
Farex Posted November 12, 2014 Author Share Posted November 12, 2014 Hello,after researching this with a clean installment and both 32 and 64 exe, I can assure that this is not a KerbalAlarmClock Bug. This feature comes with stock.Dear mods, please close or delete this thread, thank you Greetings! Link to comment Share on other sites More sharing options...
NathanKell Posted November 12, 2014 Share Posted November 12, 2014 As you wish. Link to comment Share on other sites More sharing options...
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