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The burning down challenge ���


How menny parts survived  

14 members have voted

  1. 1. How menny parts survived

    • No parts
    • A few
    • Less than 100
    • More than 100
    • I don't know
    • Click this if you are Scot manly
    • Less than 500
    • More than 500
    • Over 9000
    • Every single part


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Prolog

The ksp wants to get rid of their space stations and they have contracted you to deorbit your space station and reap the rewards. You need to make sure you record you part count this is vital to your scoring and you may use hyper edit to change your orbit, Mec jeb can be used if land at the KCS. Before you de orbit you station you may send up a pay load of stuff to prep it for the Journy through the atmosphere, include pics of everything and your payload.

Scoring

+1000 points land at KSC

-5 point per part that gets destroyed

+10 per part that survived

+50 points per kerbal that survived

+25 points per kerbal that used a escape pod or system

Parts survived divided by the total number of parts times by 100 = your survival ratio

-500 points per building you destroy if you land at KSC

If you don't land at KSC you may mount a rescue mission and save the survivors +100 per kerbal rescued to attempt this you must land a minium of 100,000 km away

Survival Ratio = Surviving Parts / Starting Parts * 100

+200 per comfortable seat of station capacity (Hitchhikers, Cupolas, OKS Habitation, or similar - pods, cans, and cockpits do not count as comfortable seats)

+500 if a manned science lab is included

+500 if Snacks are provided

+1,000 if TAC-LS or other more complex life support mod is used

+1,000 if the station has dedicated lander(s) or shuttle(s) that can take at least two Kerbals down to the surface simultaneously, and then return to the station

+2,000 if the station and dedicated craft have the ability to mine/harvest/generate new fuel

+10 points per part returned from crash site to KSC

Advised Mods

KAS

Deadly reentry

FAR

Kethane

Interstella

Mecjeb

Hyper edit

Rules

If there are no photos it didn't happen

Be truthful, -1 rep if you lie no matter how big or small no cheating at all

No cheating

Hyper edit is allowed please say if you use

Have fun

For you cheats out there no alt f12

No quick saving, if you crash you crash, there's nothing you can do about it.

You may only have a maximum of 100 kerbals on your space station

You space station must be made by a minium of 2 launches, they must dock/connect

Your space station must pass all, the requirements before you attempt the challenge⤵ï¸Â

Cool space station

If you want some images of cool space stations you could de orbit go to here

http://m.imgur.com/a/UzODc

Station classing system

Small fuel depo minium requirements

Has docking port or claw

Has a fuel storage tank

Has energy production

Medium fuel depo minium requirements

Has docking port or claw

Has at least 150 units of liquid fuel and oxidiser

Has 6 solar pannles

Orbits at at least 100,000 km

Has more than 50 parts

Large fuel depo

Small station minimum requirements:

Has 1 to 5 kerbals

Has 10 to 50 parts

Has docking port

Built by a minium of 2 separate launches

Medium station minium requirements:

Has 5 to 10 kerbals

Has between 50 to 150 parts

Has between 1 to 4 docking ports

Has excape system or excape pods

Built by a minium of 4 separate launches

Large station minium requirements:

Has 10 to 15 kerbals

Has between 150 to 300 parts

Has between 4 to 8 docking ports

Has excape system or excape pods

Has ssto shuttle

Has capacity to hold 20 kerbals

Has a fuel depo of at least 150 liquid fuel and oxidiser

Built by a minium of 8 separate launches

Ranking

1. ibeinsane 100% Survival Rate 4258 Points large space station

2.

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11.

12.

13.

14.

15.

Edited by Apature rocket science
Rule 34
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So... you want us to deorbit a station onto the Kerbal Space Center? :huh:

Interesting... :wink:

(That scoring system is whack, though. A 10 part station [or fewer!] would just blow everyone out of the water!)

What's wrong with the scoring system and I don't expect people to de orbit their 10 part space station

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What's wrong with the scoring system and I don't expect people to de orbit their 10 part space station

Just whatever stations we've got laying around, right?

6jpcm8J.png

I've got one ship in orbit.

Perhaps include what the station needs to have to qualify? Part count, power, crew, propulsion, whatever.

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Here is my version of what the scoring system should EDIT: could (sorry, "should" sounded harsh) be like.

Scoring

+200 points land at KSC

-5 point per part

+10 per part that survived (If landed at KSC)

+50 points per kerbal that survived (If landed at KSC)

+25 points per kerbal that used a escape pod or system Physics load range would have great fun eating crafts...

Parts survived divided by the total number of parts times by 100 = your survival ratio Simplified below.

Survival Ratio = Surviving Parts / Starting Parts * 100

-500 points per building you destroy at any time during the challenge.

+2000 points if you legitimately de orbit you space station (no use of hyper edit) It's incredibly easy to deorbit a station, anyway, so this is practically useless.

If you don't land at KSC you may mount a rescue mission and save the survivors +50 per kerbal rescued

ADDED:

Recovery Score = 10 points per part returned from crash site to KSC

Score multiplier X3 hyper edit your Kerbin bound space station to eve and de orbit it there I don't even know why you would do that.

EDIT:

Oh, and per the challenge posting rules, you need an attempt of your own.

Edited by Starwhip
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You do seem to be missing a fair bit from your rules; nothing about F12 cheat menu, nothing about any mods except Mechjeb allowed... and Why does KSC want to de-orbit their space stations? surely having a load of fuel in orbit is more useful than simply de-orbiting it... (which brings up the 10-part station... fuel depots don't need much else than fuel tanks, a battery, docking port or claw and solar panel or two!)

None of this (or what Starwhip said) is meant negatively or similar, it could be a cool challenge if you just make the rules a bit clearer and more rigid, and try it yourself to see what sort of score you get, maybe try it with a couple of different stations to see what the difference in score is, and maybe come up with a few different scoreboards for drastically different stations - small, medium and large, and maybe seperate categories for some of the mods, as FAR and Deadly Re-Entry will make some stations much harder to get back safely than others (if at all)! :)

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Ok, It just so happened I had a station in orbit which was (should be) capable of a powered landing at KSC so I had a go.

All stock parts and MechJeb.

First off all 18 Crew disembarked via the escape pods and landed at KSC for the show. Difficult to show part counts without screenshots of save files but this was 212 without escape pods, 314 with escape pods. Must admit on the first attempt I took too long trying to land in the perfect place so ended up running out of fuel 50m above ground, This did not end well!

Could Have filled the station up with all 75 Crew and gone for an extra 2850 points but it would be easiest just to relaunch with a full compliment rather than send crew up.

Scoring

+1000 (+1000 points land at KSC)

-212 (-1 point per part )

+2120 ( +10 per part that survived )

+900 ( +50 points per kerbal that survived)

+450 ( +25 points per kerbal that used a escape pod or system)

100% (Parts survived divided by the total number of parts times by 100 = your survival ratio )

0 (-500 points per building you destroy if you land at KSC )

0 ( If you don't land at KSC you may mount a rescue mission and save the survivors +100 per kerbal rescued)

0 ( x2 score if you deorbit your space station on a planet that has no atmosphere (can't deorbit on gilly))

100% Survival Rate

4258 Points (correct me I am wrong) although the scoring could do with some clarification. (ie, I get more for landing away from KSC and rescuing than for landing direct???)

Images for proof!

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Great job deorbiting your space station, I was expecting there to be more parts destroyed. And regarding your question about the scoring system, i made that you can rescue them for more points because i expected that some people would just have their excape pods land any where, also sending a space plane out to rescue kerbals is a bit anoying so it encourages people to land at the ksc.

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  • 2 weeks later...

Question #1: if it has wings, is it still a space station?

Question #2: if it IS an SSTO shuttle and does that count as having one?

Question #3: what is the category for stations with 996 passengers worth of comfortable B9 crew cabins?

Question #4: if all of this does apply, and then I land it outside KSC, then rescue it under it's own power, does it earn ~350000 points for the Kerbals?

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Question #1: if it has wings, is it still a space station?

Question #2: if it IS an SSTO shuttle and does that count as having one?

Question #3: what is the category for stations with 996 passengers worth of comfortable B9 crew cabins?

Question #4: if all of this does apply, and then I land it outside KSC, then rescue it under it's own power, does it earn ~350000 points for the Kerbals?

Question 1 yes it is a space station as long at it meets the minium space station requirements

Question 2 do you mean that your space station is a ssto shuttle and it can be classified at a space station it can fit meets all the requirements and just use some sence and make a proper space station, don't cheat

Question 3 thankes for your cheating I am now going to fix that and have a maximum kerbal limit of 100

Question 4 yes you are correct I am now going to fix these loop holes

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