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Rosetta - A Journey from Earth to Comet 67P/Churyumov-Gerasimenko


KSat

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Hello fellow Kerbonauts,

in light of todays upcoming events, I made a complete mission visualisation of the Rosetta mission, including the landing of Philae.

The only part that is not stock, is the original comet model of 67P/Churyumov-Gerasimenko.

If you like to play with the comet yourself, contact me for the KSP Model.

Cheers,

KSat

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Hi marqush,

the "mod" is just really a part. You should create a folder with 67P in your game folder.

\Kerbal Space Program\Parts\P67

In this folder you should have the following files:

67_P_Chury-Gera.mu

67_P_Churyumov–Gerasimenko_texture.png

part.cfg

The fourth file is to make 67P to appear in your game. (If anybody knows how to make this automatic please help.)

You need to edit a savegame of yours, so make a backup of it.

Open a persistent.sfs file and add it to it, the data for this you can find in the file: add to persistent.sfs.txt .

To do this properly without breaking your savegame, look for

}

ROSTER

{

Exactly before this copy the following data:

VESSEL

{

pid = 025513022a294ad18bfe661713917262

name = 67/P Churyumov-Gerasimenko

type = SpaceObject

sit = ORBITING

landed = False

landedAt =

splashed = False

met = 360.140000335407

lct = 567274.049148354

root = 0

lat = -0.0819780679092182

lon = 192.610030798499

alt = 100549.383984561

hgt = -1

nrm = -0.9022525,-0.4081108,0.1392341

rot = 0.4662501,0.3170287,-0.3834809,0.7314684

CoM = 0,0,0

stg = 1

prst = False

ref = 0

ctrl = False

cPch = 0

cHdg = 0

cMod = -1

ORBIT

{

SMA = 699716.645884933

ECC = 0.00119546529552453

INC = 0.0990371395193491

LPE = 50.4482125924392

LAN = 147.350037991184

MNA = 2.27217514679619

EPH = 567333.86914841

REF = 1

}

PART

{

name = 67P

uid = 372934399

mid = 3060562032

launchID = 0

parent = 0

position = 0,0,0

rotation = 1,1,0,1

mirror = 1,1,1

istg = 0

dstg = 0

sqor = -1

sidx = -1

attm = 0

srfN = None, -1

mass = 80.16675

temp = -7.930228E-10

expt = 0.1

state = 0

connected = True

attached = True

flag =

rTrf = 67P (67/P Churyumov-Gerasimenko)

modCost = 0

EVENTS

{

}

ACTIONS

{

}

}

ACTIONGROUPS

{

Stage = False, 0

Gear = True, 0

Light = False, 0

RCS = False, 0

SAS = False, 0

Brakes = False, 0

Abort = False, 0

Custom01 = False, 0

Custom02 = False, 0

Custom03 = False, 0

Custom04 = False, 0

Custom05 = False, 0

Custom06 = False, 0

Custom07 = False, 0

Custom08 = False, 0

Custom09 = False, 0

Custom10 = False, 0

}

DISCOVERY

{

state = -1

lastObservedTime = 0

lifetime = Infinity

refTime = Infinity

size = 2

}

FLIGHTPLAN

{

}

CTRLSTATE

{

pitch = 0

yaw = 0

roll = 0

trimPitch = 0

trimYaw = 0

trimRoll = 0

mainThrottle = 0

}

}

This will put chury in an orbit around Kerbin with 100km orbit height.

If you want more realistic comet behaviour you should try the following orbit parameters.

ORBIT

{

SMA = 47640240416.768

ECC = 0.632

INC = 7.127

LPE = 12.78

LAN = 50.147

MNA = 0.

EPH = 567333.86914841

REF = 0

}

If there are anymore problems, let me know.

Cheers,

Ksat

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