coco146 Posted May 3, 2015 Share Posted May 3, 2015 I'm no expert, but I've found switching to any craft with a cupola module causes them to fly apart. Link to comment Share on other sites More sharing options...
Insanitic Posted May 3, 2015 Share Posted May 3, 2015 (edited) All my engines seem to be messed up and I can't choose fuel mode, tech level etc. after a clean manual installation of RO. Playing on 0.90. Here's my log: https://www.dropbox.com/s/dsa773na3ltt28l/output_log.txt?dl=0Any insight would be appreciated. Edited May 3, 2015 by Insanitic Link to comment Share on other sites More sharing options...
NathanKell Posted May 3, 2015 Share Posted May 3, 2015 What happens when you try to Show GUI for that engine, or go to action group editor mode and click on the engine? Link to comment Share on other sites More sharing options...
Insanitic Posted May 3, 2015 Share Posted May 3, 2015 (edited) Either options show something like this:Seems like something is working, since the fuel type shows up, but I can't customize anything else. And also, after I've filled a tank with Kerosene+oxygen, this is what happens when I fly it:Yeah, the rocket is moving, but no plumes, fire nothing.Does the installation order matter? I installed all the dependencies first and then overwrite everything with the RO mod. Edited May 3, 2015 by Insanitic Link to comment Share on other sites More sharing options...
SirKeplan Posted May 4, 2015 Share Posted May 4, 2015 I'm no expert, but I've found switching to any craft with a cupola module causes them to fly apart.yep, it has a cupola module, that seems very odd though, maybe i'll try placing a cupola in orbit and see what happens. Link to comment Share on other sites More sharing options...
vosechu Posted May 4, 2015 Share Posted May 4, 2015 Either options show something like this:http://s27.postimg.org/flukugieb/screenshot690.jpgSeems like something is working, since the fuel type shows up, but I can't customize anything else. And also, after I've filled a tank with Kerosene+oxygen, this is what happens when I fly it:http://s3.postimg.org/hznvrzosz/screenshot691.jpgYeah, the rocket is moving, but no plumes, fire nothing.Does the installation order matter? I installed all the dependencies first and then overwrite everything with the RO mod.My experience is that the install order doesn't matter, but it's worth a try reinstalling RO first, accept the recommendations, then adding on top. My problems have usually been more catastrophic than this though! Wild guess, is it possible that the rocket plume (name?) module got a version update but RO isn't requiring an old version? I can look at my versions tonight and see if we can hunt that down. Link to comment Share on other sites More sharing options...
Hattivat Posted May 4, 2015 Share Posted May 4, 2015 You should definitely install RO last, or second-to-last if using RP-0.First thing to check: do you have smokescreen.dll? Link to comment Share on other sites More sharing options...
Insanitic Posted May 4, 2015 Share Posted May 4, 2015 You should definitely install RO last, or second-to-last if using RP-0.First thing to check: do you have smokescreen.dll?Yes, I have the plugin for 0.90. And I have installed RO last. I'm really at a loss of what to do to get RO to work. Maybe I'll try installing with CKAN though I doubt that'll change things.@vosechu Maybe I'll try installing RO first. I'll try anything right now. Link to comment Share on other sites More sharing options...
NathanKell Posted May 4, 2015 Share Posted May 4, 2015 CKAN would be what I suggest. If you still have problems, post your logs. Link to comment Share on other sites More sharing options...
Insanitic Posted May 4, 2015 Share Posted May 4, 2015 (edited) CKAN would be what I suggest. If you still have problems, post your logs.I tried installing with CKAN with no additional mods, just the bare requirements of RO (remote tech, RSS, TAC, Real fuels etc) and I still have the problem.Here's the log, just after I launched KSP to see if the engines are still giving me group id error options (which they still are).At least now when I tried launching it, smoke effects and engine effects appeared again so that's something.Here's the output loghttps://www.dropbox.com/s/dsa773na3ltt28l/output_log.txt?dl=0UPDATE: Interestingly enough, when I deleted RO and installed your Reaching for the Stars config, the error still remains. Only Stockalike Real Fuels configs work. Edited May 5, 2015 by Insanitic Link to comment Share on other sites More sharing options...
Agathorn Posted May 5, 2015 Share Posted May 5, 2015 I tried installing with CKAN with no additional mods, just the bare requirements of RO (remote tech, RSS, TAC, Real fuels etc) and I still have the problem.Here's the log, just after I launched KSP to see if the engines are still giving me group id error options (which they still are).At least now when I tried launching it, smoke effects and engine effects appeared again so that's something.Here's the output loghttps://www.dropbox.com/s/dsa773na3ltt28l/output_log.txt?dl=0UPDATE: Interestingly enough, when I deleted RO and installed your Reaching for the Stars config, the error still remains. Only Stockalike Real Fuels configs work.Did you install SmokeScreen? I don't know if its still the case, but in the past I had a similar problem with many rockets and that was why. Installing Smokescreen fixed it for me then. If you didn't install it, I would suggest doing so. Worth a try. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted May 5, 2015 Share Posted May 5, 2015 I had exactly the same problem as @Insanitic and after installing SmokeScreen most of the engines wold overheat and explode within a couple of seconds, have no exhaust effects and no sound either.My only conclusion is that there is some problem with my Intel HD graphics drivers with SmokeScreen effects. Stock FX shows up fine. Link to comment Share on other sites More sharing options...
Insanitic Posted May 5, 2015 Share Posted May 5, 2015 I had exactly the same problem as @Insanitic and after installing SmokeScreen most of the engines wold overheat and explode within a couple of seconds, have no exhaust effects and no sound either.My only conclusion is that there is some problem with my Intel HD graphics drivers with SmokeScreen effects. Stock FX shows up fine.But this is not the problem I have. My problem is that it seems like all.my engines when using RO have corrupt configs or something since when I right click any engine, it gives me weird options like "Assign group id" or "Clear group id" Link to comment Share on other sites More sharing options...
ANWRocketMan Posted May 5, 2015 Share Posted May 5, 2015 My mistake. I was referencing the missing FX problems.Aren't those options things for Engine Group Controller? I've had them for a long time. Since 0.25 if I remember correctly. Never bothered me. Link to comment Share on other sites More sharing options...
Insanitic Posted May 5, 2015 Share Posted May 5, 2015 My mistake. I was referencing the missing FX problems.Aren't those options things for Engine Group Controller? I've had them for a long time. Since 0.25 if I remember correctly. Never bothered me.I don't think so. The buttons I'm getting like "Assign group id" that appear when I right click on an engine part is supposed to be the buttons that actually choose the fuel type and tech level that the engine will use and be at, like Kerosene+oxygen. Has no one ever experienced this? It's like the Realism Overhaul engine configs are not working. Look at page 153 of this thread. I posted a picture of what my problem looks like. When I use stockalike engine configs, none of this happens. My engine right click menus show the correct fuel options and tech level. Link to comment Share on other sites More sharing options...
StoryMusgrave Posted May 5, 2015 Share Posted May 5, 2015 Insanitic. Yeah it is. Clear as crystal in your logs:Load(Assembly): EngineGroupController/Plugins/EngineGroupContoller (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) AssemblyLoader: Loading assembly at D:\Kerbal Space Program ALTERNATE 0.90\GameData\EngineGroupController\Plugins\EngineGroupContoller.dllEverything is working as it should. In RO you don't choose tech level, fuel type etc. You get a list of REAL engines when you push that Show Engine GUI button. Those are your options. Period. They are pre-configured to act like the engine you choose. Link to comment Share on other sites More sharing options...
Insanitic Posted May 5, 2015 Share Posted May 5, 2015 (edited) I feel really stupid now. So what are those options for? The "Assign group id" options? is that for engine group controller? Edited May 5, 2015 by Insanitic Link to comment Share on other sites More sharing options...
StoryMusgrave Posted May 5, 2015 Share Posted May 5, 2015 Yes. Sure is. Link to comment Share on other sites More sharing options...
Insanitic Posted May 5, 2015 Share Posted May 5, 2015 Well, that clears up everything. Thanks for the clarification Musgrave. Apologies for causing a ruckus over nothing everyone. Link to comment Share on other sites More sharing options...
Hattivat Posted May 5, 2015 Share Posted May 5, 2015 To clarify it further, there are indeed some engines where you can choose between earlier and later versions, which could be considered "tech levels" and which sometimes use different fuels, but these are in minority, for most engines there is no such option. Link to comment Share on other sites More sharing options...
A1Ch1 Posted May 5, 2015 Share Posted May 5, 2015 (edited) Hello!I have a question about these videos I was watching recently. What means does this guy use for attitude control while his thrusters are all off?Mainly I mean the roll channel of the actual rocket stages.And what are the four tiny things near the solids decouplers on the bottom stage of Delta II?Thank you!Late response, but: those videos are pretty old; I made them when RO still had overpowered reaction wheels and used those for first stage roll control. The newer videos use vernier engines and RCS instead. I don't remember exactly what those things at the bottom of the stage were, but they were probably just struts for the boosters since Kerbal Joint Reinforcement didn't work as well back then. Edited May 5, 2015 by A1Ch1 Link to comment Share on other sites More sharing options...
NathanKell Posted May 5, 2015 Share Posted May 5, 2015 Welcome to the forums and thanks for all the patches! Link to comment Share on other sites More sharing options...
A1Ch1 Posted May 5, 2015 Share Posted May 5, 2015 Thank you NK Link to comment Share on other sites More sharing options...
Insanitic Posted May 5, 2015 Share Posted May 5, 2015 To clarify it further, there are indeed some engines where you can choose between earlier and later versions, which could be considered "tech levels" and which sometimes use different fuels, but these are in minority, for most engines there is no such option.Yes it all makes sense now. I'm not sure why I got so confused in the first place. Maybe it's because I have always played with stockalike's customizable engine configs whenever I fly in RSS. Thanks for the great mod Nathan. Can't wait to see what's next in store for this mod. Link to comment Share on other sites More sharing options...
Wuwuk Posted May 6, 2015 Share Posted May 6, 2015 Sorry for the dumb question, but what makes Engine Group Controller?And what does "Assign group id"? Link to comment Share on other sites More sharing options...
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