Camacha Posted December 19, 2014 Share Posted December 19, 2014 We've had kOS metadata for longer than we've had ckan.exe, indeed in our 1,172 commit history, kOS was commit number 17!That is some lovin' Link to comment Share on other sites More sharing options...
BinaryBad Posted December 19, 2014 Share Posted December 19, 2014 Took me a while to get my head around getting this to run on a Mac. But with Mono, you can run it from terminal. The GUI is a work in progress, obviously, but this is a FANTASTIC utility. Only downside, is it makes it too tempting to grab stuff that you probably haven't the memory to use. This modding community is why KSP is my favourite game ever. And this is REALLY appreciated. Awesome work, guys. Link to comment Share on other sites More sharing options...
Ippo Posted December 19, 2014 Share Posted December 19, 2014 i've solved that problem; on "settings" the option "KSP command-line" was set -forceopengl.i've deleted that strings and now it's working.Yes, sorry, it was an oversight on our part: it's already corrected in the master and will be removed from the default options in the next release Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted December 19, 2014 Share Posted December 19, 2014 Hey, where do I run the command to start CKAN on a mac? Link to comment Share on other sites More sharing options...
Speedbird Posted December 20, 2014 Share Posted December 20, 2014 I am on the latest version of ksp... Link to comment Share on other sites More sharing options...
Exitalterego Posted December 20, 2014 Share Posted December 20, 2014 Hi guys,Loving CKAN at the moment. With the update to 0.90, CKAN has now become my goto method of managing the 30 odd mods I've got installed!However, I seem to have come across a small, somewhat annoying bug. Using the current version of CKAN and the GUI in Windows 7, the relationships panel doesn't update when scrolling between the different types of dependency.For example, DMagic Orbital Science doesn't have any other mod that it requires, but it should list several suggested mods. Clicking on OS though and then changing the relationship selection to 'Suggests' shows an empty list.The only way I've found to show the other relationship types is to pick that type, switch to a different mod and then switch back to the one I'm actually interested in.Other than that guys, this seems incredibly solid! Keep up the good work and happy holidays! Link to comment Share on other sites More sharing options...
ericwdhs Posted December 20, 2014 Share Posted December 20, 2014 Quick question I haven't seen addressed:I delete mod parts I don't use. Very few of the big mods I have are as downloaded. Will that cause any problems with CKAN? In other words, does CKAN perform any sort of automatic file verification/correction on already installed mods, or is it just limited to downloading mods you specifically tell it to update in each session? I haven't tried it yet, and I'm not entirely sure how it works in that respect. Link to comment Share on other sites More sharing options...
Ippo Posted December 20, 2014 Share Posted December 20, 2014 I am on the latest version of ksp...We are going to need some more details: what version of ckan are you using? Could you explain us the reproduction steps so that we can replicate the problem? Also, does it still happen if you update to the latest version of the ckan client?However, I seem to have come across a small, somewhat annoying bug. Using the current version of CKAN and the GUI in Windows 7, the relationships panel doesn't update when scrolling between the different types of dependency.Thanks for your report! I was able to reproduce it, here's the issue if you want to check our progress on it Quick question I haven't seen addressed:Hi, no, it shouldn't cause any problems, in theory (if it happens, please report it immediately so that we can fix it ). ckan does not verify the integrity of the mod after it has been installed, so it should be safe to remove parts from a mod. Link to comment Share on other sites More sharing options...
BinaryBad Posted December 20, 2014 Share Posted December 20, 2014 Hey, where do I run the command to start CKAN on a mac?Launch Terminal (you can do it from the search, if you don't know) and after it loads, showing your username, type mono [navigation path] can.exeOr, and tis is easier, type mono, leave a space, and just drag the can.exe into the Terminal window. Hit enter, then it should launch. Link to comment Share on other sites More sharing options...
aristurtle Posted December 20, 2014 Share Posted December 20, 2014 Hey, the KAX package is broken because it requires both the Firespitter "core" plugin and the Resources/Firespitter.cfg config file. I suggest including the config file in the Firespitter Core package (it won't hurt anything being there). Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted December 20, 2014 Share Posted December 20, 2014 Launch Terminal (you can do it from the search, if you don't know) and after it loads, showing your username, type mono [navigation path] can.exeOr, and tis is easier, type mono, leave a space, and just drag the can.exe into the Terminal window. Hit enter, then it should launch.Did that and I got it to work now. Thanks! Link to comment Share on other sites More sharing options...
NecroBones Posted December 20, 2014 Share Posted December 20, 2014 (edited) Quick question on the CKAN/Kerbalstuff integration, and the presence of mods in the CKAN list...I saw that Ambient Light Adjustment updated on KerbalStuff and has a "CKAN" tag next to its name. However, I don't see it in CKAN at all.On the other side, my mods, such as Modular Rocket Systems, which is in CKAN for sure, doesn't have a tag on KerbalStuff. Just curious how all of this is controlled, and why I'm not seeing some mods in CKAN that supposedly are there (I checked the various filters, such as incompatible, all, not installed, etc). Thanks! Edited December 20, 2014 by NecroBones Link to comment Share on other sites More sharing options...
rottielover Posted December 20, 2014 Share Posted December 20, 2014 When you click the "download latest release" link, you get taken to a page with options to download only source code. Where can I get the EXE's ? Link to comment Share on other sites More sharing options...
Xgkkp Posted December 20, 2014 Share Posted December 20, 2014 When you click the "download latest release" link, you get taken to a page with options to download only source code. Where can I get the EXE's ?It's normally there - they must have just forgotten to put EXE's up also? Link to comment Share on other sites More sharing options...
hakan Posted December 20, 2014 Share Posted December 20, 2014 It's normally there - they must have just forgotten to put EXE's up also?nlight said something on IRC about travis (our build system) acting up and doing strange things... Link to comment Share on other sites More sharing options...
Stone Blue Posted December 21, 2014 Share Posted December 21, 2014 So I figured I give CKAN a try. I downloaded it, but it doesnt seem to scan for the KSP install. If I try manually, and direct it to my KSP folder, I get a message that its not a valid KSP install?Help? Thanx! Link to comment Share on other sites More sharing options...
ToxicFrog Posted December 21, 2014 Share Posted December 21, 2014 Quick question I haven't seen addressed:I delete mod parts I don't use. Very few of the big mods I have are as downloaded. Will that cause any problems with CKAN? In other words, does CKAN perform any sort of automatic file verification/correction on already installed mods, or is it just limited to downloading mods you specifically tell it to update in each session? I haven't tried it yet, and I'm not entirely sure how it works in that respect.I've done something similar with a few mods. CKAN will work fine, but every time you uninstall or update such a mod you'll get a bunch of error messages -- it'll still work, but it'll complain that it can't find the files that you deleted so that it can delete them itself.Bear in mind that on update it will re-add the parts it removed, and you'll have to delete them again. You might want to consider using a ModuleManager config to hide the parts, or writing a custom .ckan file to filter them out of the install. Link to comment Share on other sites More sharing options...
ericwdhs Posted December 21, 2014 Share Posted December 21, 2014 Hi, no, it shouldn't cause any problems, in theory (if it happens, please report it immediately so that we can fix it ). ckan does not verify the integrity of the mod after it has been installed, so it should be safe to remove parts from a mod.I've done something similar with a few mods. CKAN will work fine, but every time you uninstall or update such a mod you'll get a bunch of error messages -- it'll still work, but it'll complain that it can't find the files that you deleted so that it can delete them itself.Bear in mind that on update it will re-add the parts it removed, and you'll have to delete them again. You might want to consider using a ModuleManager config to hide the parts, or writing a custom .ckan file to filter them out of the install.Exactly what I needed to know. I'll definitely look into making a custom file. Thanks, guys. Link to comment Share on other sites More sharing options...
rincew1nd Posted December 21, 2014 Share Posted December 21, 2014 I dont have a clue how to use this program. Theres no download button for the mods? Link to comment Share on other sites More sharing options...
Dazpoet Posted December 21, 2014 Share Posted December 21, 2014 I dont have a clue how to use this program. Theres no download button for the mods?When you have selected mods to install you click the new "page" up at the top named "Changeset" and then in the lower right corner you click "Apply" and CKAN installes the chosen mods. Link to comment Share on other sites More sharing options...
politas Posted December 21, 2014 Share Posted December 21, 2014 This would have to be the single most useful tool for modded installations. Well, maybe the second after ModuleManager! I added a link to the Mono project's instructions for up-to-date Ubuntu installations to the Wiki page. Link to comment Share on other sites More sharing options...
Ippo Posted December 21, 2014 Share Posted December 21, 2014 This would have to be the single most useful tool for modded installations. Well, maybe the second after ModuleManager! I added a link to the Mono project's instructions for up-to-date Ubuntu installations to the Wiki page.Thanks for your contribution! Link to comment Share on other sites More sharing options...
avivey Posted December 21, 2014 Share Posted December 21, 2014 Another cool feature, for those who think RSS/ATOM isn't dead:Following https://github.com/KSP-CKAN/CKAN-meta/commits/master.atom will let you know about updates to any CKAN-supported plugin. Link to comment Share on other sites More sharing options...
rottielover Posted December 22, 2014 Share Posted December 22, 2014 Another question, Are updates auto found (like a bot goes out and know's when the update hits?)So yea, I'll admit a bit of a loaded question because I noted the following tonight: AIES showed up tonight as available to install, it hasn't been updated since .23 ( it's one of my favorite mods but I haven't used it in a while). In order to function under .25 you needed a MM patch , so I'm not sure how that showed up when Alternate Resource panel, is NOT showing up for install, yet is updated to .90 compatibility. Link to comment Share on other sites More sharing options...
Hoaz Posted December 22, 2014 Share Posted December 22, 2014 hey. I have run into issues with CKAN. I get this error during the installation processThanks in advance,Hoaz. Link to comment Share on other sites More sharing options...
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