sjwt Posted April 2, 2012 Share Posted April 2, 2012 So far, I have found it seems that after you reach 210\'ish struts, that adding any more seems to cause more problems than it solves, anyone else noticed other such wisdom? Link to comment Share on other sites More sharing options...
togfox Posted April 2, 2012 Share Posted April 2, 2012 210 huh. Id have drawn the lne at 10. Pics? Link to comment Share on other sites More sharing options...
madmat Posted April 2, 2012 Share Posted April 2, 2012 Personally,I don\'t think it\'s possible to have too many struts. Especially the ones with 2200 strength. My ships don\'t wobble baby, Link to comment Share on other sites More sharing options...
sjwt Posted April 2, 2012 Author Share Posted April 2, 2012 eeek! Just had to add 20 more stuts to ensure the Mun landing stage doesn\'t fall apart.. will post if it works. Link to comment Share on other sites More sharing options...
Max Grant Posted April 2, 2012 Share Posted April 2, 2012 This is an odd aside, but there is a mathematical theorem that governs this. I have encountered it before in of all things traffic, where it manifests itself as Braess\' Paradox. The idea is that if you have too many paths, you will actually slow down the performance of the system.I say this in relation to the struts issue because when I first learned of this paradox, there was a video where someone demonstrated the mathematical underpinning by suspending a heavy object with wires, and after adding too many wires, they snipped one, and the heavy object (it was a piece of concrete) LIFTED instead of sagging more as you would expect from cutting a support. That\'s a weird stretch but apparently the math for the two problems is very similar and leads to a similar result.So, an odd way to get to this notion, but there is such a thing as too much support. Link to comment Share on other sites More sharing options...
LaydeeDem Posted April 2, 2012 Share Posted April 2, 2012 If you have that much struts, you probably need a much more stable rocket. =P Link to comment Share on other sites More sharing options...
Guest GroundHOG-2010 Posted April 3, 2012 Share Posted April 3, 2012 Depends on the size of the rocket.I received a rocket from a friend, and completely redesigned it, because the strut lag was soo much for a rocket to get something into orbit, that and it was so inefficient that without redesigning it, it could bairly get a pod into orbit. That had too many struts, but I expect to use the same amount on a rocket four times the size of it. Link to comment Share on other sites More sharing options...
sjwt Posted April 3, 2012 Author Share Posted April 3, 2012 210 huh. Id have drawn the lne at 10. Pics?I have finalised my Mub base abd lifer over at http://kerbalspaceprogram.com/forum/index.php?topic=9947.0 , and as such shall now post pictures of the earlier version that was maxing out at 210ish struts!I present to you the MCESHER Mk VIIAnd a close up shot, showing the struts to support the single Decoupler in-between stages, I find a single decoupler seems to drop the stage away quicker and safer then multiples! So now I don\'t blow up when I change stages! The 210 Struts was an over kill, but it was still a ship in development, and It did brake at the drop of a hat, all versions after this one ran on less struts. Link to comment Share on other sites More sharing options...
xzbobzx Posted April 3, 2012 Share Posted April 3, 2012 You really need that many struts? o_e Link to comment Share on other sites More sharing options...
sjwt Posted April 3, 2012 Author Share Posted April 3, 2012 You really need that many struts? o_eEver tried balancing 80 Fuel tanks + Engines on top of a single Decoupler?Its the Kerbal thing to do! Link to comment Share on other sites More sharing options...
samstarman5 Posted April 3, 2012 Share Posted April 3, 2012 As the great Jeb once said, 'What\'s too many struts?'He may have been talking about boosters, but we were both kind of smashed at the time. Link to comment Share on other sites More sharing options...
Nooblet68 Posted April 3, 2012 Share Posted April 3, 2012 I have finalised my Mub base abd lifer over at http://kerbalspaceprogram.com/forum/index.php?topic=9947.0 , and as such shall now post pictures of the earlier version that was maxing out at 210ish struts!I present to you the MCESHER Mk VIIAnd a close up shot, showing the struts to support the single Decoupler in-between stages, I find a single decoupler seems to drop the stage away quicker and safer then multiples! So now I don\'t blow up when I change stages! The 210 Struts was an over kill, but it was still a ship in development, and It did brake at the drop of a hat, all versions after this one ran on less struts.Necessities for landing outside the area of the launch pad... \'Tis a dangerous place out there. Link to comment Share on other sites More sharing options...
sjwt Posted April 3, 2012 Author Share Posted April 3, 2012 Necessities for landing outside the area of the launch pad... \'Tis a dangerous place out there.Indeed, I hear the space Kraken is looking for a new place to hide, and under the launch pad sounds about right. Link to comment Share on other sites More sharing options...
Nooblet68 Posted April 3, 2012 Share Posted April 3, 2012 Indeed, I hear the space Kraken is looking for a new place to hide, and under the launch pad sounds about right.RUN! THERE\'S A ROCKET-EATING-MONSTER ON KERBIN! Link to comment Share on other sites More sharing options...
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