Jivaii Posted December 17, 2014 Share Posted December 17, 2014 Straight off the front page"No reliance on PNGs (it was making support for stuff like StarSystems, etc. tough)"This doesn't say if that support is built in already or if it's a WIP. I wouldn't have asked if it had said something along the lines of having support already that worked. The multiple star systems mod just got stable enough for release after all. Link to comment Share on other sites More sharing options...
goldenpsp Posted December 17, 2014 Share Posted December 17, 2014 This doesn't say if that support is built in already or if it's a WIP. I wouldn't have asked if it had said something along the lines of having support already that worked. The multiple star systems mod just got stable enough for release after all.Yes but Regolith is in use now for all of Rovers mods, including Karbonite and MKS, so planetary resources is definitely functional. Link to comment Share on other sites More sharing options...
RoverDude Posted December 17, 2014 Author Share Posted December 17, 2014 Right, this is released. The bit being quoted was in reference to WHY I built this (i.e. I wanted no reliance on PNGs because a PNG requirement makes supporting things like Start Systems, etc.) Link to comment Share on other sites More sharing options...
Jivaii Posted December 17, 2014 Share Posted December 17, 2014 Yes but Regolith is in use now for all of Rovers mods, including Karbonite and MKS, so planetary resources is definitely functional.Right, this is released. The bit being quoted was in reference to WHY I built this (i.e. I wanted no reliance on PNGs because a PNG requirement makes supporting things like Start Systems, etc.)So it's not yet implemented, still WIP. No PNG reliance allows for said support though, just need to figure out how to.I'm willing to help out with debugging it RoverDude, I actually really want the ability to send kerbals out into the far yonder =D Link to comment Share on other sites More sharing options...
RoverDude Posted December 17, 2014 Author Share Posted December 17, 2014 So it's not yet implemented, still WIP. No PNG reliance allows for said support though, just need to figure out how to.I'm willing to help out with debugging it RoverDude, I actually really want the ability to send kerbals out into the far yonder =DYou are confused. It IS released, it IS implemented, it is NOT WIP.If you were to drop this into StarSystems today... or any planet mod.. with any Regolith mod... it would just work. Link to comment Share on other sites More sharing options...
Jivaii Posted December 17, 2014 Share Posted December 17, 2014 You are confused. It IS released, it IS implemented, it is NOT WIP.If you were to drop this into StarSystems today... or any planet mod.. with any Regolith mod... it would just work.I definitely love you. You are my favorite modder by far, and if I wasn't short on cash for needing to rebuild my computer, I'd donate to you. I'm doing that for Valentines day.The OP isn't clear to me on it being already implemented though =P Link to comment Share on other sites More sharing options...
RoverDude Posted December 17, 2014 Author Share Posted December 17, 2014 Hopefully it's crystal clear now Link to comment Share on other sites More sharing options...
vardicd Posted December 17, 2014 Share Posted December 17, 2014 XSorry if I missed it, do we need to download this now for your other mods, or is this going to be bundled with any of your mods that will require it? Link to comment Share on other sites More sharing options...
Jivaii Posted December 17, 2014 Share Posted December 17, 2014 XSorry if I missed it, do we need to download this now for your other mods, or is this going to be bundled with any of your mods that will require it?I simply download the USI_ALLMODS from his dropbox. Link to comment Share on other sites More sharing options...
lordmuffin Posted December 17, 2014 Share Posted December 17, 2014 How exactly do you get an asteroid to have resources? It isn't working for me.Do you need other mods? Link to comment Share on other sites More sharing options...
goldenpsp Posted December 17, 2014 Share Posted December 17, 2014 How exactly do you get an asteroid to have resources? It isn't working for me.Do you need other mods?This is just a resource framework. It would be used by mods, such as Rovers Asteroid Recycling Technology. It doesn't really "do" anything on its own. Link to comment Share on other sites More sharing options...
RoverDude Posted December 17, 2014 Author Share Posted December 17, 2014 Correct - I have to start a new thread for the other Regolith bits, or you can just steal AMT_*.zip from my dropbox Link to comment Share on other sites More sharing options...
lordmuffin Posted December 17, 2014 Share Posted December 17, 2014 This is just a resource framework. It would be used by mods, such as Rovers Asteroid Recycling Technology. It doesn't really "do" anything on its own.Yes, I installed that, yet there are no resources.EDIT: Where can I find your dropbox, rover? Link to comment Share on other sites More sharing options...
RoverDude Posted December 17, 2014 Author Share Posted December 17, 2014 Look at my sig Link to comment Share on other sites More sharing options...
lordmuffin Posted December 17, 2014 Share Posted December 17, 2014 Look at my sig Thanks (10char ommmg) Link to comment Share on other sites More sharing options...
lordmuffin Posted December 17, 2014 Share Posted December 17, 2014 So... this happened.When I switched to my asteroid base, all that was left was one excavator, with nothing else, and that picture above is Kerbin. I have no idea what the heck happened. Link to comment Share on other sites More sharing options...
vardicd Posted December 18, 2014 Share Posted December 18, 2014 So... this happened.http://i.imgur.com/ZiAq6kt.jpgWhen I switched to my asteroid base, all that was left was one excavator, with nothing else, and that picture above is Kerbin. I have no idea what the heck happened.Jeb broke the universe again. He does that sometimes, when mission control doesn't let him have his way. Seriously tho, that's weird. Link to comment Share on other sites More sharing options...
RoverDude Posted December 18, 2014 Author Share Posted December 18, 2014 @LordMuffin - Unrelated to this mod. Link to comment Share on other sites More sharing options...
RoverDude Posted December 19, 2014 Author Share Posted December 19, 2014 0.1.1 is up!This fixes an issue with some weird resource abundance rates - I'll be re-releasing several mods that use this, but just so folks who also need this for their own mods get the heads up, there's a new version on DropBox. Link to comment Share on other sites More sharing options...
goldenpsp Posted December 19, 2014 Share Posted December 19, 2014 So this may be more appropriate for Karbonite or MKS, but since it affects all of them I figured I would ask here. Since the resource maps are made per save, and I assume are static, will the fix force an update or would you need to start a new game to generate less weird abundance rates? Of course I ask not really knowing how regolith does its thing under the hood. Link to comment Share on other sites More sharing options...
RoverDude Posted December 19, 2014 Author Share Posted December 19, 2014 You will not need to start a new game, as your seeds etc are the same and I am pretty sure the seed generation did not change. Link to comment Share on other sites More sharing options...
DMagic Posted December 19, 2014 Share Posted December 19, 2014 0.1.1 is up!This fixes an issue with some weird resource abundance rates - I'll be re-releasing several mods that use this, but just so folks who also need this for their own mods get the heads up, there's a new version on DropBox.Yep. Looking much better now.I'll need to tweak the cutoff values a bit so that you can get a clear picture of the distribution, but otherwise I think this is almost ready. The biome edges aren't too spiky, you can see it if you zoom in on some areas. The distortion at the poles caused by using flat maps can make things look a little funny, but there's not really much to be done about that. Link to comment Share on other sites More sharing options...
RoverDude Posted December 19, 2014 Author Share Posted December 19, 2014 Excellent Link to comment Share on other sites More sharing options...
lordmuffin Posted December 19, 2014 Share Posted December 19, 2014 @LordMuffin - Unrelated to this mod.But do you know what the problem is? Link to comment Share on other sites More sharing options...
MonkeyLunch Posted December 19, 2014 Share Posted December 19, 2014 Oh man this is looking good.Carry on.. Link to comment Share on other sites More sharing options...
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