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[v0.2] 3.2x Kerbolar System for RSS (Dev Thread)


Whirligig Girl

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New Release Thread!

Changelog:


0.2: Fixed SOI bug and implemented [URL="http://forum.kerbalspaceprogram.com/threads/96792-WIP-64K-%28a-Kerbol-6-4x-reboot%29-v0-4-%28KSP-0-25%29?p=1529511&viewfull=1#post1529511"]THIS FIX[/URL]

0.1: First release

So I was thinking to myself, and I realized that I wasn't quite happy with how hard 6.4x scale is, and Stock is WAAAAY too easy. So I came up with a compromise. I went through the config files and came up with this: 3.2:1 scale. I thought it would be a nice compromise with 6.4:1 scale. The mod does the following:

1) Rescale all Semi-Major Axes and Radii to 3.2x of stock scale.

2) Rescale all atmosphere heights and scale heights to 1.16 of stock.

3) Give all planets a GeeASL proportional to stock GeeASL.

4) Gave Eeloo a thin atmosphere* (About half that of Duna's.)

*Scroll down to "Topography" in that link above.

kTAppGE.png

3Aui9o8.jpg

Eeloo Atmosphere! (EVA Parachutes from Vanguard Technologies)

This was also based on the fact that according to Ferram4, doubling the size of Kerbin would give the same delta-v to orbit with FAR as would stock. I decided that that was still too easy, so this is a pretty neat compromise.

Known problems:

1) The Solar PowerCurve is that of 6.4x scale. Using the 6.4x scale configs allows for much higher-power solar panels. Remove the RealSolarSystemSettings.cfg to set the powercurve to stock. (Note that this will also remove timewarp and VAB/SPH Camera changes)

2) Eeloo's atmosphere has not been thoroughly tested.

4) Kerbin's textures still do not match Kerbin's terrain. This is slightly more pronounced than the 6.4x config. Attempting to implement THIS FIX, soon.

5) I have not tested any EnvironmentalVisualEnhancement packs.

Suggested mods:

1) Ferram Aerospace Research (Actually easier than NEAR, because in FAR you know why and how things went wrong)

2) DeadlyReentry (Change settings to heatMultiplier = 15)

3) Ven's Stock Part Revamp (Not strictly required, but it's too beautiful not to use.)

DOWNLOAD

Release Thread

Also, cool thing: Some orbit contracts can be done now because the atmosphere ends at 81km instead of 92km. this means the max alitidue for orbit contracts are still valid.

Edited by GregroxMun
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This looks pretty darn cool. I especially like Eeloo's atmosphere, nice addition (or re-addition, apparently) and should be fun to play around with.

Thanks! I think my plane should've had retrothrusters or parachutes, because it was insanely hard to slow down and even still I went *poof*.

Also, always make sure you turn off Deadly Re-Entry before using HyperEdit, otherwise your ship will overheat and parts will explode during your teleport to Eeloo or other places. (Insane velocities in the atmosphere that result in ultra-speed transfer of location tend to do that!)

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So looks like there is a problem...

fkXDJE6.png

Minmus... Get back into kerbin's SOI!

The orbit of Minmus is right... what's the problem?

EDIT: Wut?

ofMR2nn.png

It might be because the SOIs are being calculated from the stock masses, and I did not change mass, I changed GeeASL.

EDIT2: After a second of 5x timewarp.

Zo6uUyx.png

Edited by GregroxMun
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Awesome! I was thinking of doing this myself. I play 6.4x and it was fun for missions to Duna, but missions to Jool were getting ridiculous. Ridiculous can be fun, but I don't have the time for that level of difficulty anymore. Let me know if/when the SOI issues are fixed.

If I start playing this I could put some work into EVE configs

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Well crap. I'll try and fix it when I get the chance.

- - - Updated - - -

Awesome! I was thinking of doing this myself. I play 6.4x and it was fun for missions to Duna, but missions to Jool were getting ridiculous. Ridiculous can be fun, but I don't have the time for that level of difficulty anymore. Let me know if/when the SOI issues are fixed.

If I start playing this I could put some work into EVE configs

The SOI issues ARE fixed. EDIT: Looks like I didn't state this in the OP. Make sure you download from the release thread, this one is an older version.

Edited by GregroxMun
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