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Part Starting Orientation in Editor


sysigy

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Just a quick question.

I have a part that I always use in the opposite orientation (Facing DOWN) to what the editor defaults to (facing UP) when you pick it up from the parts menu.

Is there a simple edit I can make (to the part.cfg etc) that can change the default orientation ?

thanks

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No, I don't think that you can do it via the part.cfg . But you can turn the part 180º in Unity, so that it faces downward. ;) Otherwise, you'll have to live with rotating the part.
That's what I thought, couldn't find any reference to such a setting in the part.cfg help guide.

Will download Unity when I get home.

Thanks :)

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You can, if your .cfg file uses the MODEL node.

MODEL

{

model = model location in folder

rotation = 180, 0, 0

}

The rotation uses X, Y, Z axis, so you if you want to rotate top to bottom, you'd rotate on the X 180 degrees. You could also rotate the front back around by rotating the Y 180 degrees as well, if you wish.

Be aware that if you attach nodes are off center you'll have to swap those too, likely.

Edit: Even if your cfg doesn't use MODEL, but uses mesh= instead, you can still comment out the mesh line and just add the MODEL node in, you just have to make sure your part scale is correct. You can add scale = 1, 1, 1 (or whatever scale factor you need) inside the MODEL brackets as well.

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