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The Juror-Class Airship


Kerboman

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The Juror-Class Airship!

A marvel of engineering technology, combining multiple mods to create a beautiful work of art that can cruise across terrain at 2.2km at 60 knots! (Speed drops as you go higher, but maximum altitude is unknown.)

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Uses Firespitter, FAR(have not tested, but will probably fly without it), KAS, KAX, Phineas Kerbenstein's wonderous vertical propulsion emporium, Skillful Weapons, Surface Lights, and HL airships. And the hull is upscaled from the default ship parts in Phineas Kerbenstein's pack.

Download (contains both ship and parts)

https://www.dropbox.com/s/0auj2mmkvnq1joj/airship.zip?dl=0

How to fly: Turn on altitude control and set it to +1m/s. Wait for the ship to start rising, then stage the engine. The ship flies fastest at about 1.8-2.2 km, so try to stay at that altitude. Turning is a bit tricky as it doesn't have many control surfaces (it's powered by reaction wheels) so just turn it by locking it to an orientation quite a bit farther than you want it to go, then once the prograde indicator hits that position move back to facing prograde. To stop, use the engine's thrust reverser. Remember; it flies forward with reverse thrust and backwards with normal thrust. Finally, to drop the anchors, just release like you would normally with KAS.

Edited by Kerboman
Craft file is here!
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