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How do I make a creeer save wit plane parts unlocked?


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You'd either have to do some config file editing, or write a Module Manager-based mod to do that.

I think this should work for a Module Manager-based mod (haven't written one from scratch, yet, so there might be something I've forgotten). I snagged the list of wing parts off a FuelWings config file, which may or may not have included all the parts.

// Could also do @PART[partlist]:FOR[ModName]. That may or may not work better.

@PART[sweptWing1,sweptWing2,wingConnector,wingConnector2,wingConnector3,wingConnector4,wingConnector5,structuralWing,structuralWing2,deltaWing,delta_small,wingStrake,StandardCtrlSrf,elevon2,elevon3,elevon4,elevon5]
{
@TechRequired = start
}

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If you just want all the plane parts unlocked I think the easiest and cleanest way would just be to modify the amount of science and funds in your persistence file and then unlock the parts as normal in game. At least you only have to modify two values in the persistence file, less chance of breaking things.

- start up a new career and then quit back to the menu

- alt-tab & open up the persistence.sfs file in an txt editor (you did make a copy first right?)

- find the two values; they are "funds" and "sci", both in SCENARIO blocks. (a little ways down, after the list of contracts)

#This is just from my current p-file (from around line 3700), change the funds and sci values to what you want.


SCENARIO
{
name = Funding
scene = 7, 8, 5, 6, 9
funds = 2935345.78833653
}

and


SCENARIO
{
name = ResearchAndDevelopment
scene = 7, 8, 5, 6, 9
sci = 1965.632
........more stuff in this block, tech tree nodes I think..........

Save, return to game and load that save. Then just unlock the nodes and (assuming your on moderate or hard) purchase just the parts you want.

You could then do another edit and remove any excess funds & sci that you gave yourself.

Was that what you where asking for?

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