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How to get into modding?


SpaceLaunchSystem

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Hey everyone, I want to know how to get into modding. I know this will sound bad, but I have no experience in coding. I have just started using Blender, but I would prefer using SketchUp and importing it into Blender. I am also confused about texturing/mapping in blender.

Anyone think they can help? PM me with a good tutorial.

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While it is possible to use SketchUp for KSP part modelling, I strongly recommend using Blender instead, as the latter is more widely used in the add-on authoring community, and therefore there are more people able to help you with specific questions than with SketchUp.

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While it is possible to use SketchUp for KSP part modelling, I strongly recommend using Blender instead, as the latter is more widely used in the add-on authoring community, and therefore there are more people able to help you with specific questions than with SketchUp.

Would I be able to model it in SketchUp and import it into Blender?

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Would I be able to model it in SketchUp and import it into Blender?

yes. but you want to keep import/export steps to a minimum. Every app's importer/exporter to the common file formats like OBJ; 3DS; DAE; FBX; is a little different, and often times you won't be able to get all the data through the import/export process.

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