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So I may be interested in modding


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With all the ideas KSP has bounching around I was thinking of taking up modding. I\'ve got a little Visual Basic experience. (When i was a kid I wrote a dice rolling program) But not much in modern coding. Anyone know of any good places to start reading up on the unity coding and some programs? Basically a getting started kinda thing?

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It really depends on what kind of modding you want to do.

Making the actual parts requires 'no new coding', just dig into the cfg files, and try to get comfortable doing basic stuff in blender if you want new models.

If you want to use one of the plugins someone else made, take a look through here, you just replace the part type with what the threads tell you to. There is plenty you can still do without going any further than that.

New plugin stuff is done in C#, which is sort of a hybrid between Visual Basic and C++. I know C++, but not the '.net' school of coding, so I can\'t really give you much advice on where to start there, other than the actual language is still 'C style'. And that apparently, you import the game code from a set of classes or dll (not sure how exactly); then extend it with your own code, and finally export your code in dll form.

Basically, you\'ll need to be familiar with 'C style' syntax, classes and inheritance, and using and making .dll stuff. Can\'t tell you anything about Unity itself, as I don\'t know anything about using middleware. If you want to get into the coding stuff, and already understand the Visual Basic way of doing stuff, you might want to start with C++ reference and tutorials and try some simple stuff in either a C# IDE, or you can use something like Code:Blocks and GCC for free.

Just remember that if you start modding, you stop playing, so please make sure you\'re completely done with actually playing KSP before you start.

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  • 1 year later...
With all the ideas KSP has bounching around I was thinking of taking up modding. I\'ve got a little Visual Basic experience. (When i was a kid I wrote a dice rolling program) But not much in modern coding. Anyone know of any good places to start reading up on the unity coding and some programs? Basically a getting started kinda thing?

There are many ways to mod KSP as "Kellven" pointed out.

there's your basic "New" parts. it's easy enough. Copy a part folder, edit the .cfg file, change the name a few stats and viola, a "new" part.

You could do the above and make a new model for it. (I am trying to learn Blender. But it is HARD)

or you could use an IDE and make a dll plugin. It's what I'm trying to do, but not very well. I am sure someone as skilled as you will learn fast

http://wiki.kerbalspaceprogram.com/wiki/Creating_your_first_module

and if you don't have any ideas there are plenty of suggestions on this forum for you to take up.

Oh and if you do learn how to make plugins maybe you could help me?

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