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[NEAR] Why does my plane go crazy?


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Hi,

I built a plane with NEAR, and it flies fine, but I lose control when I turn with the A and D keys, and my plane goes wild.

ED. the Aeris 3A does it too.

Any way 2 stop this, aside from doing mixtures of rolling with the Q and E keys?

Edited by kerbingamer376
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You don't, aside from using Q and E and rolling your plane to turn like they're supposed to. Planes aren't supposed to use their ailerons to roll and then pull up in a banking turn, while rudders are only for making minor corrections (either to result in a coordinated turn, or to induce sideslip).

This sounds like expected behavior. I'm surprised you didn't run into these problems in stock.

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I think it would be a better idea to use FAR. I once was as stubborn to not wanting to use FAR. But I really prefer it over NEAR. For starters you have the flight assistance. Wich helps steady your aircraft. :) But also helps banking to left or right more careful.

Perhaps you are yawing to hard, while at higher speeds yawing is not a great idea in general. Check if you have assigned your control surfaces by right clicking them and disable options for them they don't do, for example your elevons (those flappy things on the wings) only are for roll so disable all other options.

A slightly better way to turn would be first roll with Q and E and slowly pull up, preferably with care or else you will spin out of control.

Hope it helped! :D

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Yup. My approach to flying planes is:

SAS off. Fine controls on for most planes.

Use pitch trim (Alt/RShift+W/S) to maintain level(ish) flight.

These two things are IMHO key to flying planes in KSP. SAS works to hold your orientation, but in manoeuvres a plane needs to smoothly and freely change orientation in response to its aerodynamics, and SAS prevents it from doing so.

Then, to make a normal turn, roll so the wings are at an angle then let the plane curve round by itself. Use small rudder inputs if I like to keep the prograde marker below the direction marker (many planes don't really need this), and small pitch inputs or a little more trim to keep the nose up.

To make a sharp turn, roll so the wings are nearly vertical then pitch up strongly but smoothly.

Once on the desired heading, level the wings. If FAR is installed its wing leveller can help.

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I love FAR, I have used it since my first day with the game. I can say that you can fly with or without SAS on, but if you have it on I highly suggest getting the Pilot assistant tool plugin. It is great because it lets you fine tune the SAS module so you don't get the rollercoaster affect when flying.

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