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Seeking texture artist..


lo-fi

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Hello, non-artistically challenged people!

As you may have seen, over the past few months I've been busy creating new wheels, anti-gravioli repulsors, caterpillar tracks (along with resurrecting some existing ones) and a bunch of other stuff: Kerbal Foundries

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As you can see in the album above, some parts are textured, some are part textured, others have almost nothing..

Justin Kerbice has been kind enough to join me on the journey so far, and has done some brilliant work texturing the crazy parts I've been creating, but sadly he's moving on to pastures new, and despite hours of texturing tutorials, buying a graphics tablet and reading endless graphic design blogs I'm still no better at creating textures myself :( I've come to realize my time is probably better spent working on plugin stuff, quietly toying with things that didn't seem possible a few weeks ago, creating models and rigging parts. I'm simply not artistically talented, so in the time it takes me to produce a naff looking texture, I can probably write a little plugin for some odd job, create three new types of wheel and a set of tracks - which is why I'm reaching out to see if anyone with a bit of texturing talent would like to joint the project? I know most people are busy with their own projects, but I figure there's no harm in asking.

I tend to do most of the unwrapping work during the modelling stage, so all that's left to do is arrange the components in the texture space and actually create the texture (the hard bit, I know). I've got everything neatly organised in a GitHub repo, along with logs for all the parts in their various stages, and all the parts retain prefabs in Unity so updating is a doddle if UV placement is changed - it's quite a slick workflow.

Be good to hear from you if you're interested :)

Edited by lo-fi
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If you send me a blend file with info's on what you want done, I can give it a shot - but to call me an "artist" would be exagerated..

..but for what it's worth, I'm willing to help if I can..

you can see my level of "art" in the links in my signature btw..

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If you send me a blend file with info's on what you want done, I can give it a shot - but to call me an "artist" would be exagerated..

..but for what it's worth, I'm willing to help if I can..

you can see my level of "art" in the links in my signature btw..

Thanks, appreciate it! I work in 3D Studio, so I can send .dae, .fbx or .obj that should import into Blender OK. Any preference? I usually work with .dae for Unity import, but I doubt it makes much difference. Long tracks are in desperate need of some love..

I can handle some come 2015. I've been wanting to do some wheel parts for rover lovers. and I need your help exploring possibility for another part too. :D

That would be ace, I love your work! Judging by the activity in the KF thread, more rover parts ought to be welcomed with open arms. Looking forward to hearing what you have in mind :)

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