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Options for un-loading parts?


Streetwind

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When you throw many mods together, you sometimes end up with redundant parts - that is, parts that are added by two or more mods but fill the exact same function. Or maybe a mod even adds a clone of a stock part with a different model or texture. At this point, I as a player am fairly quick to pick out the one of the two (or more) that I like best, and I end up using only that one, leaving the other one to clutter my VAB interface and consume memory needlessly.

I know that simply deleting the part's folder will result in it not getting loaded, because it's not there anymore. However, in today's mod environment that becomes increasingly dangerous, as modders have devised texture-sharing between parts as an ingenious way of saving memory. Deleting the wrong part folder can screw up other parts.

Because of this, I'd like to know in a bit more detail what exactly I can do to not load a part. For instance, is it enough to remove the part.cfg file? That surely will make the part no longer appear ingame, but will the client still load the left-over texture and model files into memory? Is there perhaps something similar to ModuleManager (or even MM itself) which allows me to specify a "blacklist" kind of textfile with part names (paths?) to not load? Is there some other way I have not yet thought of looking for?

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ModuleManager can be used to not load a part. But that won't save you any memory since the texture are loaded even if no part use them.

There is no easy way to check if a texture is unused, since that even if the texture is not used by any model you can be sure it's not used by a plugin.

To remove a part with MM :


!PART[partname] {}

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