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Just a thought on destructable buildings.


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30-50% of the team is working almost elusively on this content

That part of the dev team is not just working on destructible buildings. They're working on upgradeable buildings first. All those buildings have a destroyed state, but most of the modelling work is being put into the designs for the non-destroyed state (which they can more easily destroyify) and the non-modelling work is all focussed on making the buildings upgradeable and have those upgrades mean something.

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