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Procedural Wings/other possible integration with stock?


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Well im pretty sure this was suggested some time before, but since i havent found any thread on 1st few pages, i suggest that procedural wings should be added to teh game.

The benefits are 2 fold:

One, lowers part count, since very large craft are nolonger required to be made of multiple wings ontop of wings.

Two, it allows much more customizability, especially when it comes to shape of a wing. Right now, the only way to get a particular wing shape is to clip 1-3 wings inside each other with each one becoming one of the sides you want. For more complex wing designs this becomes even more parts, that needlessly add part count and make it more harmful then good.

I have heard that procedural fuel tanks will be implemented eventually, so hopfully the days of rediculous wobbly rockets of doom are over (ok i suck at rocket design, so maybee my designs do that :D). Id also like to see procedural structural plates, with teh ability to make them non square such as the procedural wings mod, this would make things liek capital ships/carriers/massive stations possible, with minimal strain on the system (i know unity5 update is coming out eventually which will hopefully fix that, but this would actually help as a easy temporary solution, that actually gives us more options in game).

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This seems to pop up a lot. While Squad haven't specifically said they won't add procedural parts to the game, they haven't said that they will either.

Also, this is on the DO NOT SUGGEST LIST which it is highly advisable to read before posting here.

Finally, dude, you need to git the spell-check. Seriously. And also..."non square"? Where I come from, we use words like "hexagonal" and "trapezoidal" or even "triangular".

Actually, this isn't on the What Not To Suggest list. It is, however, on the Already Suggested List (which is not the same), because it pops up a lot. It's generally better to post into one of the existing subject threads (if there is significant content to add) rather than starting a new one.

That being said, please refrain from being harsh. Some people who visit the forums might not speak English as their first language, or may have other impediments. Point outs are fine, but being harsh is not required.

Cheers,

~Claw

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I have heard that procedural fuel tanks will be implemented eventually, so hopfully the days of rediculous wobbly rockets of doom are over

I have not heard this. Can you provide a citation link?

last I heard the devs were against procedural part creation, which I have come to accept. Although I agree, in the case of wings, they do infact allow for more variation in craft design.

I'm on the fence about this.

I would like to see more examples of Procedural wing shapes that could not be achieved with stock wing parts.

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Well im pretty sure this was suggested some time before, but since i havent found any thread on 1st few pages, i suggest that procedural wings should be added to teh game.

The benefits are 2 fold:

One, lowers part count, since very large craft are nolonger required to be made of multiple wings ontop of wings.

Two, it allows much more customizability, especially when it comes to shape of a wing. Right now, the only way to get a particular wing shape is to clip 1-3 wings inside each other with each one becoming one of the sides you want. For more complex wing designs this becomes even more parts, that needlessly add part count and make it more harmful then good.

I have heard that procedural fuel tanks will be implemented eventually, so hopfully the days of rediculous wobbly rockets of doom are over (ok i suck at rocket design, so maybee my designs do that :D). Id also like to see procedural structural plates, with teh ability to make them non square such as the procedural wings mod, this would make things liek capital ships/carriers/massive stations possible, with minimal strain on the system (i know unity5 update is coming out eventually which will hopefully fix that, but this would actually help as a easy temporary solution, that actually gives us more options in game).

Adding new wing parts litterally would demolish all the work put into the new wings that came with the last update. Simply put we don't need procedual wings. Yes they would decrease part count, and simplify the game more. But it would take away from what most people think of as the cominality of KSP. A similar statement can be said for procedual generated planets and systems.

The fuel tanks im against more than the wings. For the most part I like the current setup of fuel tanks. Theres pretty much a fuel tank for any need, and if you want something a little more custom, theres always tweakables.

KSP is still a realistic space simulator game, so making huge ships, carriers and massive stations is possible, but not the main goal. Such things can easily be left for mods to do better.

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I am happy with the fuel tank system as it is. Sure I would like an lfo/lf tweakable for some mk2 parts and the oscar b is a shame :P but the basic system is ok. In my opinion the discussion on wings is still too early. I expect the improved aerodynamics to put a couple of significant aspects in that are likely to change the way stability, maneuverability and drag work. Lets see how the current system works there, especially with struts, which I expext to be unavoidable and still not a decent solution. I would be fine if they don't add procedural wings, although I do admit that they are rly nice. But a couple of smaller and bigger (niche) wings would do the job as well (at least for me). The part count argument is still valid and would be the real benefit I think.

I'm more curious about how they are planimg to handle paiload fairings. Fixed sizes aren't the best option from my point of view as they might not be flexible enough for a lot of payloads, still add a significant amount of parts to the menues and increase the part count of ships

massively. My opinion is that this is the area that rly needs a discussion.

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Adding new wing parts litterally would demolish all the work put into the new wings that came with the last update. Simply put we don't need procedual wings. Yes they would decrease part count, and simplify the game more. But it would take away from what most people think of as the cominality of KSP. A similar statement can be said for procedual generated planets and systems.

The fuel tanks im against more than the wings. For the most part I like the current setup of fuel tanks. Theres pretty much a fuel tank for any need, and if you want something a little more custom, theres always tweakables.

KSP is still a realistic space simulator game, so making huge ships, carriers and massive stations is possible, but not the main goal. Such things can easily be left for mods to do better.

If we keep the current system, then used an unchangeable seed across all copies of the game, we can have semi-random, proceduraly generated planets that are common and consistent for everyone.

Back on topic: procedural parts are most likely not going to be implemented, since they would get rid of the main challenge of the game: to accomplish something with what is given to you. The only procedural parts that might just be considered would be procedural fairings, for when they add the new aerodynamics system. Even then, that would just be for simplicity's sake. Other than that, all bets are off.

Edited by awsumindyman
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