TheCardinal Posted June 21, 2012 Share Posted June 21, 2012 You\'re forgetting about two things:1. Relativistic time dilation. The faster you go relative to an observer, the slower the observer sees time passing for you, and vice versa. So an observer seeing an event occur that normally lasts onlyh 0.000002 seconds can see it taking much longer, if it is moving very very close to the speed of light relative to him. Relativistic Length Contraction, and the inviolate speed of light make it self-consistent, and the equations basically fall out nothing more complicated than algebra.2. A half-life isn\'t a determinate lifespan. It\'s a statement of probability. An event with a half-life of 0.000002 seconds has a 50% chance of occurring before 0.000002 seconds have gone by, a 75% chance of occurring before 0.000004 seconds have gone by, and so on. It is possible, though ridiculously unlikely, that a muon could sit around for 12 billion years without decaying.Your first point is untrue, because the lifespan of a muon is measured by the observer (0.000002 seconds as has been stated). In your reasoning you\'ve transposed it onto the muon itself and used it as the absolute lifespan. The absolute lifespan of the muon is in reality several magnitudes shorter. Link to comment Share on other sites More sharing options...
TheCardinal Posted June 21, 2012 Share Posted June 21, 2012 Isn\'t there a better way to do the detection?I feel like Im on a ww1 sub blindly pinging..Think about it, zekes. What would be the fun in finding the mun-oliths/arches in an easy way? Part of the fun is that it\'s hard to find them, because if you DO find them you will have achieved something. An instrument with a needle pointing towards the muon-source is quite easy but would reduce the fun of it quite significantly. Link to comment Share on other sites More sharing options...
maltesh Posted June 21, 2012 Share Posted June 21, 2012 Your first point is untrue, because the lifespan of a muon is measured by the observer (0.000002 seconds as has been stated). In your reasoning you\'ve transposed it onto the muon itself and used it as the absolute lifespan. The absolute lifespan of the muon is in reality several magnitudes shorter.2.2 microseconds is the mean lifespan of a muon at rest relative to the observer. Cosmic ray produced muons are one of the standard examples of relativistic time dilation in action; When moving at 98% of the speed of light relative to the observer, the observer measures the mean lifetime at five times longer. Link to comment Share on other sites More sharing options...
TheCardinal Posted June 21, 2012 Share Posted June 21, 2012 2.2 microseconds is the mean lifespan of a muon at rest relative to the observer. Cosmic ray produced muons are one of the standard examples of relativistic time dilation in action; When moving at 98% of the speed of light relative to the observer, the observer measures the mean lifetime at five times longer.Woops! :-[ I falsely assumed the 2.2 microseconds was NOT at rest. Next time i\'ll Google before i open my big mouth again. Link to comment Share on other sites More sharing options...
r4m0n Posted July 21, 2012 Author Share Posted July 21, 2012 Updated for 0.16 compatibility. Link to comment Share on other sites More sharing options...
mauermajn1 Posted July 31, 2012 Share Posted July 31, 2012 Do you plan on making a small Munolith detector for EVA mode? Link to comment Share on other sites More sharing options...
Trytogettothemun Posted August 13, 2012 Share Posted August 13, 2012 I install it but it doesnt apper and i put in parts folder Please help Link to comment Share on other sites More sharing options...
nubeees Posted August 15, 2012 Share Posted August 15, 2012 (edited) for some reason my "activate" button is gone, someone plz helpeditjust had to re install it Edited August 15, 2012 by nubeees Link to comment Share on other sites More sharing options...
Bestia Posted August 17, 2012 Share Posted August 17, 2012 Hey ... Any change of these being scaled down slightly ... Maybe make a 50K version in a under slung such as Or a nose cone Link to comment Share on other sites More sharing options...
TinfoilChef Posted September 13, 2012 Share Posted September 13, 2012 A question I have about these "Munoliths" is are there locations and numbers hard-coded into the game or are they randomly generated for each new persistent.sfs file?Personally, aside from the one near KSC, I'd prefer that they weren't always in the same places. Link to comment Share on other sites More sharing options...
Nibb31 Posted September 14, 2012 Share Posted September 14, 2012 Munoliths and arches are hardcoded.Some of them are in very specific places, so it doesn't make sense to randomly generate them. Link to comment Share on other sites More sharing options...
anaximander Posted September 14, 2012 Share Posted September 14, 2012 A question I have about these "Munoliths" is are there locations and numbers hard-coded into the game or are they randomly generated for each new persistent.sfs file?Personally, aside from the one near KSC, I'd prefer that they weren't always in the same places.The Munoliths aren't part of this mod; they're part of the stock game. This just helps you find them. Link to comment Share on other sites More sharing options...
Nibb31 Posted September 26, 2012 Share Posted September 26, 2012 These don't seem to work for artifacts on the new planets. Any chance of an update ? Link to comment Share on other sites More sharing options...
r4m0n Posted September 26, 2012 Author Share Posted September 26, 2012 These don't seem to work for artifacts on the new planets. Any chance of an update ?It wasn't made to detect anything else than the munoliths, and I'll consider the arches an added bonus. I'll see if I can convince Nova or Mu to add a few munoliths in other planets, but I don't think it fits with the "lore" of the detector to detect any of the new easter eggs. Link to comment Share on other sites More sharing options...
kahlzun Posted October 11, 2012 Share Posted October 11, 2012 But I\'d still like to find a formula for orbital period, to determine the proper altitude target.If you make it a circular orbit, the length travelled is (2*pi*r). If you divide by your orbital velocity, that should give you time taken. Link to comment Share on other sites More sharing options...
Astrofox Posted January 21, 2015 Share Posted January 21, 2015 Does it work for 0.90.0, or is it too old for it. If it is too old, please make a smaller newer version that can detect anomalies from the ground to 1000kms.hanks, also PM me for the answer.Astrofox Link to comment Share on other sites More sharing options...
Runescope Posted January 21, 2015 Share Posted January 21, 2015 I think what you want right now is the Scansat Mod.http://forum.kerbalspaceprogram.com/threads/80369-0-90-SCANsat-v8-1-Real-Scanning-Real-Science-at-Warp-Speed!-Dec-19?highlight=scansat Link to comment Share on other sites More sharing options...
Astrofox Posted January 21, 2015 Share Posted January 21, 2015 Thanks RunescopeAstrofox Link to comment Share on other sites More sharing options...
Niemand303 Posted January 21, 2015 Share Posted January 21, 2015 That is so necro I'm spooked! Link to comment Share on other sites More sharing options...
tygoo7 Posted January 21, 2015 Share Posted January 21, 2015 Holy Necro Batman!!! (reported thread so mods can lock it). Link to comment Share on other sites More sharing options...
Red Iron Crown Posted January 21, 2015 Share Posted January 21, 2015 It's been two years since the last post here before today, please try to consider the date before bumping an old thread like this.Locked. Link to comment Share on other sites More sharing options...
Recommended Posts