Jump to content

Change engine testing logic.


Recommended Posts

Wouldn't it make more sense to allow the engines to run as you get to the test conditions. Having to stage the engine at the right moment is too much hassle. Just check if it's running, when the test conditions are met in addition to the current logic.

Link to comment
Share on other sites

Agreed, I think just having something in use under the specified conditions should be good enough.

Sometimes you can right-click an engine or other part and get a "Run Test" option, but it's not always there, and I don't know whether it depends on the specific part, contract, or both.

With engines there is a trick that I've used before. It worked in 0.24, but I'm not sure if they've fixed it.

- Shut down the engine (right click option)

- Create a new stage, move it above the current stage. You may need to put it 2 above, with an empty one in between?

- Go back to the space center. This may not actually be necessary

- Stage to reactivate the engine

Link to comment
Share on other sites

With engines there is a trick that I've used before. It worked in 0.24, but I'm not sure if they've fixed it.

- Shut down the engine (right click option)

- Create a new stage, move it above the current stage. You may need to put it 2 above, with an empty one in between?

- Go back to the space center. This may not actually be necessary

- Stage to reactivate the engine

I've been shutting the engine down, creating a new stage at the very bottom, and moving the engine icon to it, then staging. It works in 0.90.

You have to do it fast though, especially if the speed and altitude constraints are close.

Link to comment
Share on other sites

I think it would make sense to have to have the engine running throughout the entirety of the set speed or altitude they specify. that makes more sense than activate it at the right time.

As long as it's either/or, then that sounds more interesting. Good idea.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...