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Sandbox SAS: Should it be limited like Career?


Should SAS be limited in Sandbox?  

12 members have voted

  1. 1. Should SAS be limited in Sandbox?

    • Yes, the system should match Career mode
      6
    • No, leave it the way it is
      1
    • A setting for it would be good
      4


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I think some concrete info is needed, because people are just saying stuff based on hearsay. The status of probes in 0.90:

Stayputnik - No SAS and no reaction wheels

QBE - SAS Level Default (0?) and no reaction wheels

Octo - SAS Level Default (0?) and reaction wheels

Hex - SAS Level 1 and reaction wheels

Octo 2 - SAS Level 2 and no reaction wheels

1.25m RGU - SAS Level 3 and reaction wheels

2.5m RGU - SAS Level 3 and reaction wheels

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I think that would be better solved by having point to maneuver node not be in the last skill level. Point to target or anti-target makes sense as being exclusive to the Remote Guidance Units, which in 99% of the cases will be the ones used for docking. Maneuver however is a skill that would be useful for smaller probes too.

All in all, this part of the game is still very much under construction. There are 5 levels of skill, but only up to #3 is used. So Squad is obviously planning on including more things that can be done with both probes and Kerbals. That's one of the toughest things Squad has to do: balance for the future or balance for the present. Balancing for the future means that everything will click when it arrives, but in the meantime leads to imbalance. Balancing for the present however means existing players will have more balance in current builds but as a result will consider some things traditional. They'll then have trouble letting go of those traditions in the future, even though as a whole the changes might be an improvement if tradition is not taken into account.

Edited by CaptRobau
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I think some concrete info is needed, because people are just saying stuff based on hearsay. The status of probes in 0.90:

Stayputnik - No SAS and no reaction wheels

QBE - SAS Level Default (0?) and no reaction wheels

Octo - SAS Level Default (0?) and reaction wheels

Hex - SAS Level 1 and reaction wheels

Octo 2 - SAS Level 2 and no reaction wheels

1.25m RGU - SAS Level 3 and reaction wheels

2.5m RGU - SAS Level 3 and reaction wheels

I almost raged quit when I found out that the OKTO2 didn't reaction wheels. All my probes use them and now I have to redesign everything. :mad:

It would also be great if some of the of the smaller probe cores had the highest level of SAS (like what Red Iron Crown said above).

We should make a separate thread about this. This, and how the lack of response from SQUAD (I posted a question in the first comment in the FAQ thread and I have yet to get a reply) is extremely disappointing and frustrating for me.

Edited by Giggleplex777
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Honestly, a setting for this would be WONDERFUL!!!!!

I say this having just started a science save, and was all like WHAT?!?!?!???!!!5-stars???????? :(

It could even fit into all the save styles and difficulties, on by default in easy, off for normal->hard

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