Jump to content

A definite bug with the new adapters


Recommended Posts

Hi

I found out that whenever I start the game and go to my save, and open up the SPH first, the textures for the new adapters don't load, so I get pure white adapters (this doesn't happen with the adapters which were in the game before .90, just the new fuel tank adapters)

If I open up the VAB first thing however there is absolutely no problem.

Thanks in advance for looking into it:)

Halsfury

EDIT: Oh I almost forgot, my OS is v 10.9.5

2.6 GHz Inter Core i7

8GB 1600MHz ram memory

Edited by Halsfury
Link to comment
Share on other sites

Hmm, you mean the new mk3 adapter tanks don't you, I expect you'll find the mk3 cargo bays are also textureless.

The textures they use are .tga files, and most operating systems do not load .tga by default, you need programs with .tga support built in such as art packages like Photoshop and Gimp.

KSP/Unity does have .tga support but it's broken (of course), that's one reason why KSP uses .mbm's instead, which are .tga but with different file headers so they load.

With Linux, players can fix the issue by installing libsdl-image, on Windows and OSX though I don't know how to make them load.

You can try opening the .tga textures and re-saving them in an art package, that can sometimes work.

Look for Kerbal Space Program/GameData/Squad/Parts/FuelTank/adapterTanks/Mk3Adapters.tga

Edited by sal_vager
Link to comment
Share on other sites

I also had an issue with the Mk3-to 2.5M (Slanted), and the 2.5m-1.25m (Slanted) adapters not properly loading textures resulting in a plain white adapter. However, in response to sal_verger, the cargo bay's (2 segment long and 1 segment long tested, though I haven't tried the 3 segment cargo bya) texture worked properly.

Link to comment
Share on other sites

With Linux, players can fix the issue by installing libsdl-image, on Windows and OSX though I don't know how to make them load.

Could try installing the active texture management mod. When I was experimenting with OpenGL mode on Windows a few weeks back, I kept getting modded and unmodded parts that weren't loading textures (at random). Even though it was entirely unnecessary in OpenGL mode, the active texture management mod stopped it occurring for me. The mod must change something with the textures that fixes the problem as a side-effect.

Worth a shot anyway. :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...