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Cannot Exit Buildings, UI errors


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I am having similar issues. One thing I have noticed is that in the mission control facility my Active Contracts is shown as 99 and (Max-0) I have not been able to find these numbers or any entries pertaining to "Active Contracts" anywhere in my persistent.sfs file. I am just guessing but the glitch may be in whatever subroutine sets and tracks these numbers.

I've lost my second career to this bug. It appeared after about 20 missions. I entered the VAB and the UI stopped working. Come to think of it, I had just lost a kerbal in an accident and this had also just happened when I had my first career corrupted in this way. I play Dead-Is-Dead on Hard, so losing kerbals is an inevitable part of the process. I killed the process and then restarted the game and reloaded the save. It let me enter the contract building, and indeed as Driveness said above, my Active Contracts was shown as 99 [Max: 00]. When I click the exit button, the bottom bar for the space center screen appears (contract menu still there though) and the exit button in the bottom right actually brings up the menu, but the menu doesn't work properly - i can't exit to main menu and have to kill the process.

Unfortunately I have now sunk like 20 hours into two careers that have been corrupted by this bug. I'm really discouraged - because this game on career (especially on hard mode) requires such a massive time investment to make progress, save corruption is that much more of a burn. I don't want to invest any more time on this game until this bug is fixed.

I will send in my persistent and log files if that helps - can I email them somewhere? Please advise on a method for this.

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I have just started to have the same bug occour....
I've lost my second career to this bug...

Please see this thread on how to fix your save: http://forum.kerbalspaceprogram.com/threads/105651-FIX-KSC-Buildings-Lock-Up-Can-t-Click-on-Anything-Firing-Kerbal-Crashes-Game

As a side note for the add-on users, this bug can strike save games where you've done contracts that require testing of a mod part, then you later uninstall that mod. You'll have to use the same techniques to remove contract references to mods.

Cheers,

~Claw

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Please see this thread on how to fix your save: http://forum.kerbalspaceprogram.com/threads/105651-FIX-KSC-Buildings-Lock-Up-Can-t-Click-on-Anything-Firing-Kerbal-Crashes-Game

As a side note for the add-on users, this bug can strike save games where you've done contracts that require testing of a mod part, then you later uninstall that mod. You'll have to use the same techniques to remove contract references to mods.

Cheers,

~Claw

Ok - that worked. I added the missing guy back to the roster according to the example and it the game seems back to normal. Thanks, but wow this bug needs to be fixed in a patch!

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  • 2 months later...
It happend to me too, but far into carrer );.There is a ((( ))) above the exit button, and

32

If you could load your output log and the save file, that would help us figure out if it's the same issue or not.

Also, to keep confusion down, I'm going to close this thread since there is a larger one dedicated to this issue: http://forum.kerbalspaceprogram.com/threads/105651-KSC-Buildings-Lock-Up-Can-t-Click-on-Anything-Firing-Kerbal-Crashes-Game

Feel free to post your save and log in there, and we can try to help you out!

Cheers,

~Claw

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