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  1. @GameslinxAlso wondering if an update to BH is in the works or if 1.5.2 will be the final; thinking about a new run. Cheers!
  2. I had a similar issue - see a few posts back. It was because I was using the latest parallax. Gameslinx advised me to roll back to parallax 1.0.1 until BH gets updated, and this fixed it for me. edit- whoops saw folks answered this; my browser hadn’t updated the forum:s
  3. Anybody having issues with BH since the Parallax update? CKAN updated me to 1.1.1 and 1.1.1b and in both cases I have KSP looking like this: https://imgur.com/a/Vn71RlJ Prior to the Parallax update i had terrain texture. I checked fury and it has the same 'missing' terrain contour. Perhaps @Gameslinxis presently revising BH and I should be patient...:)
  4. I was going to ask if that ‘liquid’ tesselation was normal/expected. It’s a bit strange but the overall look is so good I can accept it I think. There’s also some apparent draw radius 50m or so out from the camera that looks like a blast effect when you are landing but it’s actually the tesselation drawing in I think.
  5. I’ve been using rescale 3.5x @Morphisorconfig and have noticed that certain interesting objects Are not landeable- they don’t seem to have hitboxes and my craft/kerbal fall through them. I’m suspecting an issue BH I’m the context of rescale because Anyone else have this issue and/or fix?
  6. For those of you using Beyond Home with Sigma Dimensions / Rescale, perhaps you can help me with the following issue: I've been using @Morphisor's rescale config (3.5x) and I found that the ground scatter - particularly the trees - were unnaturally huge. I found that in the rescale config when I set "resizeScatter = 0" it brings the trees back to normalish scale. However, when visiting a nearby celestial body, I found some interesting things that seemed to be bigger than they should be: My sense is that these were intended to be 3.5x smaller; if so there might not be the harsh clipping that is evident. Are any of you having this issue and/or have found a fix? Is it possible that these scatter objects do not use the same size variable as the trees/rocks etc? The other possibility is that this was just an unlucky random scatter placement that put them too close so they clipped. But I wonder if these are appearing as 'intended'. Also, they don't seem to have hit-boxes; my craft & kerbals pass through them. I was under the impression that certain BH scatter objects of great interest can be landed on. Any thoughts on these issues? Thanks!
  7. Currently using it for 1.10.1 and it seems to work but having read the last few pages I expect some things could be borked. I currently have remotetech and NF installed and stuff -seems- ok. However thinking back I had at least one instance of an unlocked part not appearing available in VAB. So it probably needs an update... the part progression seems really nice though. I love starting unmanned with remotetech!
  8. @lemon cup thanks - yes those pics were rhode. What’s your landscape setting for sigma? Also I looked at scatterer settings but saw so many and tweaked a few - couldn’t seem to adjust the haze. Am I missing an obvious setting for atmosphere thickness? Thx. Also will check into TUFX. Cheers.
  9. @lemon cup I’m also amazed by how awesome this mod + parallax is and am loving the 3.5 scale; I echo your praise! One thing I wondered looking at your screencaps - are you using scatterer? I am finding that my atmospheres (both rhode and lua) look very white/hazy such that the terrain from orbit is not as clearly visible. I have some pics here showing a different issue but you will see the haziness: https://m.imgur.com/a/KEpdlu0 https://m.imgur.com/a/AX3V68L is this how yours appears on ascent? I’m wondering if this is the intended appearance of these bodies/atmospheres or if I am having a graphical issue. I wonder about scatterer configs..
  10. Ok I'll look into that and thanks for the quick reply. For your install, do some of the terrain scatters appear to not dim/lower contrast with distance? I'm noticing on Rhode that some of the tall trees (Eucalyptus like ones) are dark at maximum draw range, while the cactuses and the purple flowers appear to dim/lower contrast with range. I think maybe the contrast dimming on terrain scatter is also driven by scatterer? Just wondering if everyone else is having this issue. Cheers. https://imgur.com/a/83WqPrz
  11. Wow great find! This indeed worked for me and the surface is Lua is now _much_ more firm. I still have a remaining issue that I wonder if you have or have had. It is related to the black lines/jaggies seen on the horizon - usually during ascent. I think it might be related to a scatterer config or something or maybe EVE: https://imgur.com/a/AX3V68L Those thin black lines, which seem to be the edges of terrain features, are seen to dance around on ascent and it is distracting. Without Sigma/Rescale this is either not present or so slight it is unnoticeable. I found that it reduces when I jack up the AA, and is least noticeable at 8x AA, but this screencap is from 8x AA. I also notice that some terrain features appear black on the horizon - larger hills appear as black triangles/polygons - not sure if this is related to the above 'jaggies' issue but seems like maybe: https://imgur.com/a/KEpdlu0 Have you encountered this? Note that I"m using Morphisor's Rescale 3.5x BH config rather than regular Rescale 3.5x. Thanks in advance for any help! My mod list again for ref:
  12. I'm having a similar issue using Sigma Dimensions / Rescale 3.5 (Morphisor config posted above). On descent to Lua I get some land flickering in and out showing the ocean below (don't know why imgur link won't draw here): https://imgur.com/a/ZPuv9go and then I fall through the ground: https://imgur.com/a/sTwrYju I'm using several mods but nothing that I think would cause this: EDIT: I removed sigma and rescale, and the terrain issues have gone away - it looks and behaves beautifully. I also noticed that some black polygons/jaggies on the horizon have gone away. So I think the Sigma/Rescale was the cause of the problem. Too bad because I agree that Rhode is a bit to easy to get into orbit. Perhaps though the challenges lie elsewhere in the solar system...
  13. Ok - that worked. I added the missing guy back to the roster according to the example and it the game seems back to normal. Thanks, but wow this bug needs to be fixed in a patch!
  14. I've lost my second career to this bug. It appeared after about 20 missions. I entered the VAB and the UI stopped working. Come to think of it, I had just lost a kerbal in an accident and this had also just happened when I had my first career corrupted in this way. I play Dead-Is-Dead on Hard, so losing kerbals is an inevitable part of the process. I killed the process and then restarted the game and reloaded the save. It let me enter the contract building, and indeed as Driveness said above, my Active Contracts was shown as 99 [Max: 00]. When I click the exit button, the bottom bar for the space center screen appears (contract menu still there though) and the exit button in the bottom right actually brings up the menu, but the menu doesn't work properly - i can't exit to main menu and have to kill the process. Unfortunately I have now sunk like 20 hours into two careers that have been corrupted by this bug. I'm really discouraged - because this game on career (especially on hard mode) requires such a massive time investment to make progress, save corruption is that much more of a burn. I don't want to invest any more time on this game until this bug is fixed. I will send in my persistent and log files if that helps - can I email them somewhere? Please advise on a method for this.
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