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Another lost career


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I also learnt it, don't you think? Still it's something that needs to be solved. You cannot ask the player to backup because the quicksave feature is bad designed. You are supposed to solve the problem. The thread is about that.

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You can try to be funny but this is a serious problem that needs to be solved. You cannot always remember how old your quicksave is. If it happens to be way too old there is a serious risk that the next autosave (or the action of accidentally going back to the space center) erases hours of gameplay.

Giving a warning it's not hard to do.

It's like a text editor that doesn't give you a warning when you close the program. Sure it's the user fault if he loose hours of work, but it's also a fault by the software for not implementing a warning. KSP is a game with a goal of becoming a non-beta version, not a unix system where you can always say "oh, it's user's fault".

without ever having saved

What do you mean. Saving is automatic. This is exactly why in case you load something it's ridiculous to loose the main autosave, which in the case of KSP is the persistence file.

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You cannot always remember how old your quicksave is.

Windows keeps a timestamp of all files, including your quicksaves.

Also, keep many saves. It's the first rule for using computers. Save save save save save save save save save save save save save and then backup the backups of your saves.

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Yet another person that doesn't understand the difference between stock game and mods.

Windows keeps a timestamp of all files

LOL are you serious. Having to minimize the game window and read the timestamp before hitting F9 is nonsense.

Well if the forum doesn't see the problem, well... no problem. The majority wins.

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LOL are you serious. Having to minimize the game window and read the timestamp before hitting F9 is nonsense.

Windowed mode.

You said you couldn't be hassled to remember all the timestamps on your save files, I presented you a solution. If you don't use the information your operating system is more than happy to present you with, well, that's your loss.

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A little known feature is alt+f5 which enables you to save a quicksave as a different name And alt+f9 which enables you to load any .sfs file.

So you can make a backup quicksave after significant moments and it won't be overwritten by regular quicksaving and you can always go back to it using alt+f9.

Yet another person that doesn't understand the difference between stock game and mods.

If that was regarding Xaiier's suggestion of using Jebretary; Jebretary is not a mod or plugin, it's a standalone tool that can monitor multiple KPS installs. It doesn't impinge on or alter the game at all, but it does enable you to load up any past quick save or autosave from your entire career or reload previous designs of craft (without wasting space like a manual file copy method would because it uses the GIT version control system).

LOL are you serious. Having to minimize the game window and read the timestamp before hitting F9 is nonsense.

Well if the forum doesn't see the problem, well... no problem. The majority wins.

Just because people are suggesting "work-around" type solutions doesn't mean we don't see the problem. But as a community we like to try and provide solutions to help folk out, so you got some suggestions, I'm just sorry that the help offered doesn't meet with your approval.

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Usually, a game is intended to be immersive. If a player has to exit the environment to achieve some level of basic administration to support further game play, then a fundamental game mechanic is probably broken. In this instance, yes... it's broken or has never properly existed - there are workarounds but there is still an opportunity to provide a more elegant solution.

I support any requests for a more refined game save/restore function in-game.

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You can try to be funny but this is a serious problem that needs to be solved. You cannot always remember how old your quicksave is. If it happens to be way too old there is a serious risk that the next autosave (or the action of accidentally going back to the space center) erases hours of gameplay.

Giving a warning it's not hard to do.

It's like a text editor that doesn't give you a warning when you close the program. Sure it's the user fault if he loose hours of work, but it's also a fault by the software for not implementing a warning. KSP is a game with a goal of becoming a non-beta version, not a unix system where you can always say "oh, it's user's fault".

What do you mean. Saving is automatic. This is exactly why in case you load something it's ridiculous to loose the main autosave, which in the case of KSP is the persistence file.

If you don't know how old your quicksave is, than what the hell are you doing quickloading anyway?

Asume it's useless, and ALWAYS QUICKSAVE before you do something that might need to be quickloaded out of later

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I agree, this is a problem that needs fixing. And I know a very easy solution: give a way to load the last autosave. This would solve a lot of problems, really. I mean what is the autosave even there for if you can't load an autosave? There should be both a hotkey and a menu option to load the last autosave.

In what way does Alt-F5 and Alt-F9 (quicksave/load with name entry selection)

*not*

satisfy your needs for saving?

This was already explained in the OP.
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