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Heavily modded 64 bit crashes not too long after loading screen.


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32 bit wouldn't even get passed the loading screen, so that's out of the question. I have a lot of mods right now, so I somewhat expected problems. I'm not new to modding, so I usually find a solution with the aid of Google. I couldn't find anything to save me. I am getting a memory access violation. I don't understand why this is happening, I have 16 gb RAM. I am using aggressive active texture management for 64 bit. Here are my specs [TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]Processor[/TD]

[TD=class: value]Intel® Core i5-4430S CPU @ 2.70GHz[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Manufacturer[/TD]

[TD=class: value]Intel[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Speed[/TD]

[TD=class: value]2.7 GHz[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Number of Cores[/TD]

[TD=class: value]4[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]Video Card[/TD]

[TD=class: value]AMD Radeon HD 7700 Series[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Manufacturer[/TD]

[TD=class: value]ATI[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Chipset[/TD]

[TD=class: value]AMD Radeon HD 7700 Series[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Dedicated Memory[/TD]

[TD=class: value]2.1 GB[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Total Memory[/TD]

[TD=class: value]4.0 GB[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]Memory[/TD]

[TD=class: value]16 GB[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]Operating System[/TD]

[TD=class: value]Microsoft Windows 8 (build 9200), 64-bit[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Service Pack[/TD]

[TD=class: value]0[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Size[/TD]

[TD=class: value]64 Bit[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Edition[/TD]

[TD=class: value]Basic[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]Display Maximum Resolution[/TD]

[TD=class: value]1920 x 1080[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]DVD[/TD]

[TD=class: value]ASUS DVD RAM GH95N[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]CD[/TD]

[TD=class: value]ASUS DVD RAM GH95N[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]Drive 1[/TD]

[TD=class: value][/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Size[/TD]

[TD=class: value]2.6 TB[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Free[/TD]

[TD=class: value]2.1 TB[/TD]

[/TR]

[/TABLE]

[TABLE=class: section, width: 643]

[TR]

[TD=class: primary-title, align: right]Drive 2[/TD]

[TD=class: value][/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Size[/TD]

[TD=class: value]150.0 GB[/TD]

[/TR]

[TR]

[TD=class: secondary-title, align: right]Free[/TD]

[TD=class: value]82.4 GB

[/TD]

[/TR]

[/TABLE]

I will also provide a crash report and logs if someone is willing to help.:confused:

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The windows 64bit build sometimes crashes at less than 4Gb of memory used. Don't ask why, it just happens. Really it's unpredictible. You might want to try an external boot of Linux. You have a good machine, might be worth trying it out.

Else yes, we'd need an output_log.txt to say anything conclusive.

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Alright, from the looks of it, your Firespitter is outdated (I've heard there is a working version on Snjo's Github), KineTechAnimation.dll is throwing massive errors while loading, EVE is throwing a lot of nullrefs which are telling me it's not updated to 0.90 yet, and TAC seems to be what crashed.

Are you sure that ou are using updated versions to 0.90 for all those mods?

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