Jump to content

finally actually registered


silvermistshadow

Recommended Posts

I've been playing the game on steam for a while now, but now I have finally registered for the forums here. I've also been going around and grabbing mods from here and there as well.

One thing that confuses me is a few mods that say they're not compatible with 64-bit editions of windows. One even says it's an unstable mess. As far as I can tell (according to the task manager and some other things), KSP runs in 32-bit mode unless otherwise told to, so I'm not entirely sure why something that merely adds to the existing application would need to be specific about something that it's likely not even going to notice. Generally only applications at the OS or driver layer need to be concerned about word size, as far as I know. Anything higher should only be concerned about whether the OS run it, and a plugin to an application that runs just fine on said OS shouldn't even be thinking about the OS more than the application does. Considering that I haven't seen any other plugins mention 32-bit or 64-bit besides the two addons I've seen so far, and all of those worked just fine, I'm starting to think that it actually doesn't matter and that those mods would work just fine regardless of the big warnings plastered on them.

If I'm wrong, please tell me, and in detail if it's possible. I do like to know the details of these things, so that I don't have to wonder in a similar situation.

Link to comment
Share on other sites

Welcome to the forums.

Most mods don't have developer support for 64 bit which means that I you encounter a bug with that mod in 64 bit you can't complain about it to the developer because they clearly stated not to use 64 bit.

Squad also say to use 32 bit ksp because 64 is unstable.

Mods such as FAR and NEAR have even been hardcoded to disable themselves in 64 bit.

Part mods should work regardless but mods with a plugin will probably not work.

Oh and I bet Vanomonde

Link to comment
Share on other sites

Yes, it's just the executables. The engine KSP uses (Unity) doesn't work well on 64-bit windows so it, and KSP have a lot of problems at the moment. Just like mods don't see the OS though, a lot of players don't see the OS, engine or application - they just shout "Yr mod sux" and a lot of people in the modding community got fed-up for being blamed for underlying issues that were nothing to do with them.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...