Sabactus Posted April 9, 2012 Share Posted April 9, 2012 Well this experiment was a lot of fun. I took my standard ISV (Inter Stellar Vehicle) design extended the center span and piggy backed two rudimentary drop ships to it. I had noticed a few weeks back that if a piece of jettisoned debris has a MechJeb on board that it becomes a controllable entity. Well I jettisoned the dropships returned to the space center and yep I was ably to pilot the dropships. The only problem is that the controls were way out of whack. Like W and S were yaw and A and D were pitch and roll was hardly functional at all but I had enough control to navigate into retrograde and reenter. But there was on controlability in atmo.This was more of a proof of concept than a real viable spacecraft but it was fun so I thought Id share with the community Link to comment Share on other sites More sharing options...
Cooly568 Posted April 9, 2012 Share Posted April 9, 2012 Cool 8) Link to comment Share on other sites More sharing options...
sgtblazing Posted April 9, 2012 Share Posted April 9, 2012 add a SAS module. Without capsule SAS it will be hard to move. The controls might be wacked due to the orientation of the mech jeb, idk. Link to comment Share on other sites More sharing options...
Zephram Kerman Posted April 9, 2012 Share Posted April 9, 2012 I remember someone was trying to do a similar project, for landing mechjeb piloted carts near Munolith sites. One launcher with a long-range detector and two or three carts. Link to comment Share on other sites More sharing options...
Sabactus Posted April 10, 2012 Author Share Posted April 10, 2012 I think I may have solved the orientation problem. Instead of using the radial MechJebs I\'ll use the linear models. That should keep the orientation correct or, at worst, result in a 180 degrees shift on one plane. Link to comment Share on other sites More sharing options...
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